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haw to make art.ini for active shp?
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DVDY
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PostPosted: Sat Nov 24, 2007 6:17 pm    Post subject: haw to make art.ini for active shp? Reply with quote

haw to make art.ini for active shp?

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 Filename:  ygrirefn_a.shp
68.28 KB :: Downloaded 597 Time(s) :: [ Download ]

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Blade
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PostPosted: Sat Dec 01, 2007 4:39 pm  Reply with quote

Why not read the various guides to adding new GFX to the game and try and work it out for yourself? I could simply tell you the settings for this particular animation but then you wouldn't have learned anything about how I worked them out and next time you download some assets made by someone else, you'll be back to ask again. You can obviously open the .shp file so you should be able to see how the frames are numbered so why not go from there. You work out what frame the animation you want starts on and how many frames it has and then plug them into relevant sections in art.ini just like all the existing graphics are. BTW, why didn't you simple point to MadHQ's download for his Yuri Refinery rather than only uploading the animation?
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MadHQ
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PostPosted: Sat Dec 22, 2007 7:13 am  Reply with quote

It was downloaded 13 times... Laughing
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Remus
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PostPosted: Mon Dec 24, 2007 2:28 am  Reply with quote

14 times as of my post...

We're not here to answer questions. We're here to blatantly rip off each other's posted graphics with total disregard to quality and/or usefulness to our own projects.

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