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Project Raptor Media
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coolfile
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PostPosted: Fri Sep 16, 2005 2:52 am  Reply with quote

nice model. is it a powerplant?
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Vanguard
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PostPosted: Fri Sep 16, 2005 4:38 am  Reply with quote

Yeah it's a power plant.
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Methis
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PostPosted: Fri Sep 16, 2005 12:14 pm  Reply with quote

coolfile wrote (View Post):
nice model. is it a powerplant?


It's not like it's not written over the freakin' post...
Vanguard wrote (View Post):
Here's the Tech Power plant that I just got through making.


Filename: Tech Powerplant.jpg

And I can't think of any other plants with a cooling tower like that..

Some people scare me with their ignorance Neutral


Anyway.. Sweet model, though the texture looks a bit stretched higher up on the cooling tower..
Good going, still Smile

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Timbo
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PostPosted: Fri Sep 16, 2005 3:20 pm  Reply with quote

would look better with a fence around it Razz

good job anyway, looks great.

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Vanguard
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PostPosted: Sat Sep 24, 2005 12:31 am  Reply with quote

Yeah ok so this post mainly isn't media, but ehh ohwell, in the next version redguard will get a large advantage over other infantry with their new A6-AP Autorifle. Yes the "AP" stands for Armor Piercing, but if you have play the game Pariah, then you know the AP upgrade for the Bulldog, well it's similar to that, it does good vs vehicles yeah, but wait and see the carnage when it goes up against a group of rangers, they don't stand a chance.

http://projectraptor.gamemod.net/Renders/A6-AP%20Auto%20Rifles.jpg

I updated the Raptor's missile the the Sidewinder, a much better look if you ask me, well it's 120 polys while the other was like 36 or something.

http://projectraptor.gamemod.net/Renders/Sidewinders.jpg

There will be new UCAV's for the Airforce General, they are stealthed, but that isn't what makes them special.... I'll give you a hint, it's there, but it's never seen, it's dark, but it makes light, you'll hear it comming, but once it reaches you, you hear nothing, you'll be picked up by tweezers. Yes, if you guessed Stealth Missile, you're right. The missiles will go unseen past most enemies. Updated cameos, AI, and maps. There wont be navy in this version due to some changes I will be making, as in converting the naval yards to Tech Naval Yards.

Different Generals will have different Bombardment plan looks too, such as a Missile Based version for the Air Force General (Modified version of the MLRS Missile Pod Fires 6 shots), and a Laser Cannon version for the Laser General, looks the same as the PAL base cannon, but smaller.
Also there will be the Hokum. but you know all about it, napalm missiles, and autocannon.

http://projectraptor.gamemod.net/Renders/Hokums.jpg

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CBoidy8888
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PostPosted: Sat Sep 24, 2005 3:14 am  Reply with quote

cant say its the best hokum i've seen......... looks like it'll be too small hmm

nice rifle and missile tho Smile
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Vanguard
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PostPosted: Sat Sep 24, 2005 3:23 am  Reply with quote

Yeah, I scaled it up as well as the engines, changed the skin on the blades, and reskinned the windows.
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Silent_Killa
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PostPosted: Sat Sep 24, 2005 6:35 am  Reply with quote

Good stuff, but is that an 8 sided missile? Maybe the pic is just blurry, but if not is that really necessary?
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Vanguard
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PostPosted: Sat Sep 24, 2005 3:03 pm  Reply with quote

Yes, yes it is. must look pretty Razz.
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Ion Cannon!
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PostPosted: Sat Sep 24, 2005 4:00 pm  Reply with quote

Nice models vanguard
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Zenas
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PostPosted: Sun Sep 25, 2005 1:04 am  Reply with quote

looks good, especialy the rifle is nicely done. Smile
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Chris
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PostPosted: Sun Sep 25, 2005 11:36 am  Reply with quote

Vanguard wrote (View Post):
Here's the Tech Power plant that I just got through making.


now prepare for making hunders of diff models Razz

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Vanguard
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PostPosted: Fri Sep 30, 2005 6:33 am  Reply with quote

PR and I had a brush with death today, a virus locked me out of of it's replication folder, anywho, since I lost the 2% completed skin I will release this image of the new Hover Tank for one of the US generals.

Attachment:

Blower.jpg

 Filename:  Blower.jpg
109.71 KB :: Viewed 2833 Time(s) :: [ Download ]


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Outbreak
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PostPosted: Fri Sep 30, 2005 7:42 pm  Reply with quote

That's pretty cool. So very few mods make use of hover vehicles.
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TheHonestyFishZ
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PostPosted: Fri Sep 30, 2005 8:35 pm  Reply with quote

I think hovering vehicles seem kind of impractical.

Its a very good model and all, don't take this the wrong way, and you can do what you want with your mod, I just think it doesn't make sense for a tank to be hovering. Probably because of the logistics involved, which of course means nothing in a video game. I mean, how often would hovering really come in handy enough to be worth all the extra money to built and maintain these tanks?

But thats why video games are great. Good model, I bet it looks pretty good skinned.

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