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Modders Trade idea
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David
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PostPosted: Tue Apr 10, 2007 6:35 pm    Post subject: Modders Trade idea Reply with quote

I've been working on a trading site for modders.

- First, Fred requests an item (maybe a voxel) to be made and offers an amount of credits (money just used in this site).
- Jack then makes the item and receives the credits.
- Jack now has lots of credits, with which he can request a more complex item to be made.

I've built the core system:
http://www.gamesmodding.com/trade/
and would like suggestions while it is in the development stages.

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Nic
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PostPosted: Tue Apr 10, 2007 11:32 pm  Reply with quote

how does one gain credits?
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PostPosted: Wed Apr 11, 2007 6:43 am  Reply with quote

Voice actors... now. Seems like a good idea, but what if the person doesn't like the item, like a fugly voxel, and Fred doesn't want to fork over his credits even though Jack, the kind hearted lumberjack he is, spent alot of his time on it?
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David
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PostPosted: Wed Apr 11, 2007 7:01 pm  Reply with quote

Nic,
You start with 1 credit. To get more, you have to make things for other people.
So the first item you request is free, and after that you have to do work to have other people do work for you.

Keero,
Problems like this are a very grey area at the moment. My current solution is to give people a "report problem with transaction" button. If something goes wrong, i'll look at each case and find a specific solution.

I hope that after looking at 20 or some problem cases, i'll be able to build a system that solves all problems.

Not a great answer to your question, but i always come up with solutions to these sorts of problems after a while Smile

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PostPosted: Tue Apr 17, 2007 10:11 am  Reply with quote

if this is going to work, I'll be making a lot of VXLs to get the SHPs and voice actors i need...
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