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Build Changelog
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Sleipnir
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PostPosted: Mon Sep 06, 2010 8:29 am    Post subject: Build Changelog Reply with quote

The newest packaged build can always be downloaded from the OpenRA website.
If you want to know what's happening on the absolute bleeding edge, read the history of /next on GitHub here: http://github.com/OpenRA/OpenRA/commits/next. This will become the next release, assuming it mostly works.

20110511
  • Engine:
    • Fix hotkeys firing on both key down and key up
    • Allow C4 delay to be configurable
    • Text field support for home and end keys
    • Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
    • Include gpu vendor string in graphics.log for unsupported cards
    • Fix crash with some aud files
    • Fix a rare crash when a repairing building is killed
    • Improvements to HackyAI
    • Generalize capture logic to work for any actor types
    • Support RA2-style missile trails
    • Fix helicopters failing to attack targets in some situations
    • Fix 'exploit detected' when using hotkeys on another players units
    • Relinquish spawn point in the game lobby when entering a spectator slot
    • Fix maps with >8 spawnpoints in the game lobby
    • Yaml loader crashes correctly when trying to inherit from a nonexistant actor
    • Yaml loader crashes correctly when trying to remove a nonexistant trait
    • Modding support for multiple player palettes
    • Fix several crashes when installing packages
    • Many other general engine improvements

  • C&C:
    • Fix Viceroid target-scan radius
    • Fix map-placed SAM-sites not being able to attack
    • Commando voice clip when built
    • Commando voice clip after kills

  • RA:
    • New unit: Supply truck for donating funds to another player
    • Pilots (sometimes) parachute from shot down planes
    • Bounties on killed units
    • Use RA2 style missile trails
    • New GPS logic
    • New map: Pressure by seru

  • Packaging:
    • Utility writes a log to support dir when crashing
    • Support for Ubuntu 11.04
    • Fix osx crash when run from a path with spaces



20110320
  • Engine:
    • Display range circles when placing defenses
    • Support a hostile creeps player for viceroids / dinosaurs / ants / etc
    • General refactoring and performance fixes
    • Stop/Scatter/Deploy orders give audio feedback
    • "Allow cheats" option moved into the game lobby, visible to all players
    • "Build anywhere" developer mode option
    • Improved pathfinding when collecting crates or crushing walls.
    • Refactor idle / prone infantry animations
    • Improve missile trail effects
    • Actors without health are not considered as dead
    • Health bars show recent damage as it is inflicted
    • Production structures and special powers show selection bars showing progress
    • Mouseover units to display healthbars etc
    • Fix shroud glitch when units exit transports
    • Fix bots jamming up their production structures
    • Direct connect will assume port 1234 if none is given
    • Chrome image mapping definitions changed from xml to yaml
    • Water explosion animations are not used for airborne explosions over water
    • Fix rendering of very large maps
    • Report GPU memory usage to debug.log
    • Massive improvements in repeated allocation / deallocation of memory
    • Fixed a desync with repairing buildings
    • Fixed a desync with aircraft (it now crashes deterministically instead)
    • Fixed a desync with KOTH maps
    • Fixed a bug where a slot is shown as closed when it contains a bot
    • Fix crash when spawning map actors owned by a nonexisting player
    • Fix crash when changing mod while playing music
    • Fix crash with perf graph
    • Fix crash in replay viewer if replays directory doesn't exist
    • Fix crash when selling civilian buildings
    • Fix crashes caused by blank game title / direct connect server textfields
    • Oil derricks, harvester unloading, selling structures shows cash indicator
    • Prerequisites system refactoring to allow non-building prerequisites
    • Fix shift+tab not cycling the build tabs
    • Fix bogus keyboard input in text fields
    • Don't change mods if the same one is selected in the dropdown
    • Support for remapping the control group addition modifier (ctrl) to any modifier key
    • Fix helicopters flying 1 cell off the right or bottom of the map

  • C&C:
    • Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
    • Fixed death animations
    • Blue tiberium damages infantry
    • Map-placed SAM sites start closed
    • Engineers capturing enemy buildings gives enemy tech
    • Buildings emit minigunners and engineers when sold (no more technicians / civilians)
    • Civilians panic when attacked
    • Fix a rare crash with harvester docking
    • Fix a rare crash with stealth tank
    • New Map: East vs West 3 by pchote
    • Removed Maps: Wargames, Yellowstone II
    • Oil Derricks have a small sight range
    • Apaches have a muzzleflash

  • RA:
    • Service depots repair units faster
    • Fix crash when telling a minelayer to create an empty minefield
    • Fixed interior tileset boxes
    • New Map: Styrian Mountains by ReFlex
    • New Map: Convergence by Arcturus
    • Updated Map: Seaside by nudalz
    • Longbow ammo increased from 6 to 8, description fixed
    • Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
    • Service depot cost increased to from 700 to 1000
    • Radar dome cost increased from 1000 to 1400
    • Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
    • APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
    • Medium / Heavy / Mammoth tanks now require service depot to build
    • Heavy tank cost reduced from 1200 to 1150
    • Flame turret rate of fire increased from 45 to 65, fires 2 bursts
    • AA guns, flak trucks can now fire over walls
    • Jeeps can carry a single passenger
    • Base defenses no longer provide ground control
    • Vehicle speed on clear ground increased, speed on ore reduced
    • Grenadiers have a 50% chance of exploding when killed
    • Spys are ignored by enemy units when disguised, tooltips show as disguised unit
    • Fix crates being paradropped inside trees, buildings
    • Production hotkey for flame turret changed to t, tesla coil to u
    • Disguised spys now appear correctly on radar and tooltips
    • Fix GPS behavior when alliances change.
    • Aircraft now fly to a target location and circle instead of returning to base
    • Aircraft no longer fly off the map if their Airfield is destroyed

  • Editor:
    • New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
    • Waypoints and MP start locations are now actors
    • Importing C&C/RA maps fixed
    • New png loader to support future tools
    • Editor uses the correct icon under mono
    • Editor only saves non-default values for PlayerReferences in map files
    • Default player colours has been returned to neutral grey.
    • Maps can be loaded from the commandline
    • Option to show actor names
    • Support for veteran / elite actors to be defined in the map yaml

  • Packaging:
    • Rename .deb package to use debian naming conventions
    • Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
    • Fix package installation crash on windows xp
    • Windowed mode now launches in the center of the screen under Windows



20110207
  • Engine:
    • Informative drop messages - user is notified of kick vs game has started vs server unavailable
    • Fixed render errors with the build palette on the first game tick
    • Improved sync check performance
    • Shp writing capabilities for mod tools
    • Fixed desync due to floating point calculations in unit facing
    • Fixed idle animations
    • Removed launchers on all platforms
    • Asset download/install is now performed ingame
    • Mod selector is now available from the main menu
    • Fixed `lock teams' checkbox
    • Lots of misc. engine refactoring
    • Fixed exploit allowing stance changes when teams are locked
    • Fix crash when capturing last enemy silo
    • Fix units continuing to attack a building after it has been captured
    • Fix floating point issues with missiles (manifests as broken torpedos in ra)
    • Fix location calculation for flying units (manifests as invincible helicopters in cnc)
    • Infantry stack 5-to-a-cell like the original games
    • Craters and scorches smoke for a limited time
    • Added a scatter key (bound to `x')

  • C&C:
    • Fixed commando c4
    • Fixed Airfield production notification ("Reinforcements have arrived")
    • Fixed palette bugs with Oil Derricks and walls
    • Fixed tech tree bugs after capturing enemy productions structures
    • "Repairing" eva
    • Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
    • SAM sites require power to operate
    • Advanced Guard Tower requires power to operate
    • Support structures no longer grant build radius
    • Lower Barracks/Hand health
    • Increase Weapons Factory health
    • Increase rocket bike damage
    • New Map: Crossing the Rubicon (Arcturus)

  • RA:
    • Game assets can be installed from one of the Red Alert cds
    • "Repairing" eva
    • GPS is now shared between allies
    • Submarines are no longer visible to everyone
    • Fixed paradrop flare, spyplane from capturing KOTH points
    • New Map: Nuclear Winter (nudalz)
    • New Map: Seaside (nudalz)

  • Editor:
    • Ability to switch mods after launch
    • Refactor hardcoded tools into a generic interface



20110109

Launchers:
  • New GTK based launcher for linux.
  • Mod version, version check, and MOTD moved from the main menu into the launchers.
  • Fixes for non-standard mono installations under OSX.
  • Fixes for filepaths with spaces under OSX.


Map Editor / Maps
  • Fixed crash when using floodfill.
  • New map format (version 4). Open and resave maps with the editor to upgrade them.
  • Added support for compressed (.oramap or .zip) maps.
  • Removed .uid files from maps -- compute the hash on demand now.


General:
  • Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
  • Added 'Stop' command on 'S'.
  • Stop units from autotargeting walls.
  • Added different pip colour for gems vs ore.
  • Fixed several exploits in support powers.
  • Continue to show selected units when firing special powers.
  • Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
  • Added a replay viewer.
  • Fixed building previews being rendered below bridges.
  • Forced the AI to leave gaps between its buildings.
  • Fixed captured buildings still drawing power from the original owner.
  • Fixed various crashes in the editor when trying to make a new map.
  • Support multiple bot types; added another bot difficulty.
  • Removed option to not save syncreports.
  • Fixed desync related to aircraft.
  • Fixed sync not being checked on World traits.
  • Pick a random available door on production structures with more than one (barracks, subpens, etc).
  • Fixed some rare Harvester-related crashes.
  • Added labels to the perf graph.
  • Locked teams by default.
  • Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
  • Added support for multiple shellmaps. Chooses randomly.
  • Fixed dropdowns possibly getting stuck open when the host force-starts the game.
  • Improved scrollpanels - added scrollbars and mousewheel support.
  • Fixed potential desyncs in building refund calculation and unit repair.
  • Added black outline to text drawn over the world, so it can be seen in all cases.
  • Many performance improvements.


C&C:
  • Fixed footprint of ATWR.
  • Improved harvester docking.
  • Made Oil Derricks capturable.
  • Fixed nuke detonation sound.


RA:
  • Fixed Tanya not having the correct pip color.
  • Fixed helicopters spawning in the wrong place.
  • Fixed Spy-related crashes when disguising as civilians.
  • Allow using C4 on friendly buildings.
  • Improved harvester docking.
  • Added proper shareable/revokable GPS.
  • Nerf 1tnk hard.
  • Increase cost of 2tnk slightly, but increase its HP too.
  • Require power to operate SAM sites.
  • Fixed missing tooltips for SHOK and TTNK.
  • Fixed chronoshift power requiring two clicks to cancel.
  • Fixed desync related to chronoshift.
  • Fixed bogus bottom-left spawnpoint on Central Conflict.
  • Production tabs with an item ready now light up yellow.
  • Fixed crash when a WEAP is half-destroyed before it finishes deploying.


20101202

General:

  • New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
  • Disable Surrender button when you win or lose.
  • Fix Minimap orders outside viewport.
  • Render building previews when placing a structure.
  • Buttons offset their contents when pressed.
  • Dropdown listboxes in the game lobby and diplomacy panel.
  • Allow moving the cursor and editing anywhere in textfields.
  • Don't render things outside the map.
  • Render selection boxes / health bars, target lines above everything else
  • Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
  • Remove move flashes (they are obsoleted by target lines).
  • Buildings are always visible under fog.
  • Captured refineries no longer give cash to the original owner.
  • New rally point artwork.
  • Fix broken airstrike / parabomb special powers.
  • Fix diplomacy cycling shroud exploit.
  • Change the .rpm package to target Fedora.
  • Fixed idle animations


RA:

  • Added "A Path Beyond" map
  • Fix crash when selling iron curtained buildings.
  • Don't stack multiple Invuln render effect on an actor.
  • Fix exploit in Iron Curtain, Chronosphere, Nuke.
  • Fix paradrop flare remaining forever if drop plane is killed.
  • Area of effect Iron Curtain.
  • Area of effect Chronoshift.
  • Remove sandbag in water of "Equal Opportunity" map.
  • Allow chronoshifted and paradropped units to collect crates.
  • Fixed medic crash.
  • Removed end of game crash.
  • Fix dog attack.
  • Missile silo requires power but can be powered down.
  • Fix shellmap low power and invalid gap generator position.
  • Removed Naval Transport until it's cargo capabilities are fixed


CNC:

  • Fix exploit in Ion Cannon, Nuke.
  • Add some basic scripting to the shellmap.
  • Fix invulnerable stealth tanks.
  • Oil derricks spurt fire when killed.
  • New load screen (unfinished).
  • Fix observers.
  • Helicopters automatically target enemy units


Engine:

  • Refactored Orders to use less network bandwidth and remove duplication.
  • Dump available extensions to graphics.log when GL Renderer fails to init.
  • Fix Makefile constantly rebuilding, and refactor for readability.
  • Display soft shroud around edge of map instead of hard border.
  • Standardise engine naming of Theatre -> Tileset.
  • Refactor map size queries to all use Map.Bounds.
  • Move all widget delegate into the RA mod dll.
  • Renamed ListBoxWidget -> ScrollPanelWidget.
  • Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
  • Removed duplication from target lines.
  • Extensive refactoring of shroud.
  • Refactor Scale trait to a property on Render*.
  • Refactor idle behavior


20101121-2

Bug fixes:

  • Fixed Tesla causing an out of memory exception
  • Fixed Tesla animations.
  • All players can now see AI players in lobby.
  • Weapon factory sell animation now plays correctly.
  • Utility app now extracts downloaded content packages properly.
  • Fixed helicopters landing in silly places.


New Features:

  • New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
  • Order queuing with <shift>
  • Unlimited power option in dev mode.
  • New King of the Hill game mode with two maps: Crossroads and Island Hoppers
  • Smoke trails for damaged aircraft.


20101107
  • Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.

20101106
Bug Fixes:
  • Fix crash when hosting a second game.
  • Fixed exploit where you could place a building anywhere.
  • Fix aircraft, infantry becoming invincible in some circumstances.
  • Fix a common aircraft desync.
  • Unmuted the shellmap; it's now at 25% volume.

Balance Changes:
  • reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
  • reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
  • reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
  • reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)


20101025
  • Fix crash in C&C when harvesters return to the refinery (sorry guys)
  • Fix crash in both mods when transports unload
  • Fix ore/tiberium growth not working correctly
  • Fix graphical glitches on screenshake, etc
  • Add contrails to RA planes
  • Added plane crashes in RA
  • Added explosions on impact for all RA aircraft
  • Added more scripting to the RA shellmap
  • Fix Tesla not doing the correct amount of damage
  • Lots of internal cleanup


20101023

New Maps:    CNC:
  • Into the River Below (6p)
  • Algernon (4p)
  • Wargames (4p)
  • Yellowstone II (4p)

Bug Fixes:
  • Client disconnects no longer "double-quit".
  • Units can no longer move over certain water tiles.
  • Checks for destroyed actors to ensure they don't try to perform actions after death.
  • Loose files in mod folders take priority over ones in .mix packages.
  • Fixes for syncing in replays.
  • Fix Iron Curtain.
  • Fixes for units entering a building from the east or south
  • MOTD no longer spits out garbage when behind a proxy needing web authentication.

Balance Tweaks:
    RA:
  • Airfield cost reduced from 1100 to 300
  • Yak cost increased from 800 to 1000
  • Mig cost increased from 1200 to 2000
  • Helipad cost reduced from 1500 to 300
  • Longbow cost increased from 1200 to 2000
  • Hind cost increased from 1200 to 1500
  • Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
  • Flack truck range increased from 6 to 8, spread increased from 3 to 5


20101017
  • Fix crash when repair indicator was visible, but the building got destroyed or sold
  • Fix crash if an actor got destroyed twice (blown up & sold, etc)
  • Fix putting units back in BADR and C17.
  • Fix C&C crates being invisible
  • Fix bogus overlapping of MINE with ore trucks
  • Add MCV, napalm, nuke crates to C&C.
  • Fix "(dead)" tags in chat
  • Mute shellmap combat
  • Fix FMV player
  • Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
  • Fixed bogus Missile Silo cameo from RA
  • Fixed engineer goldwrench cursors being reversed
  • Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
  • Make teamchat toggle more flexible
  • Fix cloakable units being untargetable while uncloaked (thanks pdovy)
  • Fix crash when clicking `repair` with no MCV
  • Fix unit crates spawning in inappropriate places
  • Updated 'The Sentinel' map
  • Add base cycling (backspace) in C&C (it previously worked only in RA)
  • Fix planes getting stuck on the edge of the map
  • Fix explosions in air being drawn at ground level
  • Allow map slots to disallow bots
  • Allow map slots to enforce race/color selection
  • Replace C&C LST art (thanks, KatzSmile)
  • Push HackyAI setup into system.yaml, fix HackyAI for C&C
  • Reduce effectiveness of RA GUN vs unarmored
  • Improved mod content download infrastructure for Linux
  • Nerf C&C Orca slightly
  • Nerf speed of C&C bggy/jeep/bike/apc
  • Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
  • Reduce bandwidth usage in multiplayer (1/2)
  • Fix version string showing up twice in bottom-right corner after a game
  • Buff arty damage slightly
  • Nerf V2 reload slightly
  • Add trails to C&C SAM missiles
  • Increase speed of most C&C AA missiles
  • Reduce power requirement for RA AFLD from 50 to 20


20101013
  • Fix crash when ordering a helicopter to move while it was falling out of the sky
  • Add blue tiberium
  • Fix aircraft not showing up on radar
  • Fix canceling of production not quite working (would cancel 2 if one was half-built)
  • Fix base-cycling for mac
  • Fix leaks between shellmap world and ingame world
  • Fix crash when the network connection is lost
  • Run the shellmap behind the lobby
  • Fix host not being able to teamchat
  • Declaring war automatically breaks the alliance in both directions
  • Aircraft can attack from their airfields correctly now
  • Attack move added ('A' and then left-click)
  • Add Tiberian's 'The Sentinel' 1v1 C&C map
  • Show the server name in the lobby dialog title
  • Random actually means random
  • Fix crash when destroying a Refinery with docked harvester
  • Add pchote's 'Tundra' 1v1 C&C SNOW! map
  • Lots of internal engine improvements


20101009
  • Fix 64bit Linux compatibility
  • Nerf C&C Attack Bike
  • Show mod info in server browser
  • Show MOTD in the main menu
  • Fixed exploit with selling walls
  • Fixed auto-attack not working properly
  • Add an example mod, which adds a single unit to RA.
  • Fix dogs eating walls
  • Fix crash on destroying ore storage buildings
  • Fix Obelisk missing moving target
  • Ban cloak crates for infantry
  • Add nuke "bad" crate
  • Prevent aircraft from firing while landed
  • Reduce nuke charge time from 13min to 9min
  • Reduce parabombs charge time to 1min
  • Add support for minimum ranges on weapons
  • Add support for excluding specific actor types from picking up certain crates
  • FIx silent nukes in RA if they didn't hit a building
  • Fix all AI players getting the same color
  • Fix AI players getting the same team setting as the host
  • Fix AI attacking each other
  • Prevent most awful-looking colors
  • Remove most of the debug spam for aircraft
  • Increase construction yard health (50% in RA, 25% in CNC)
  • AI players now build defenses
  • AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
  • Much improved order targeting system
  • Add crash animations for helicopters
  • Nerf Hind chainguns
  • Reduce cost of Cruisers from 3.2k to 2.4k
  • Fix CNC airdrop planes getting stuck if the Airfield goes away
  • Fix phantom voices for dead units in control groups
  • Fix dogs sometimes not killing infantry
  • Fix scroll jumping if opposite scroll inputs were applied
  • Fix bogus targeting lines being drawn to 0,0 sometimes
  • Fix VS2010 compatibility
  • Fix the game getting screwed up when people leave


20101002
  • Fix various crashes
  • Fix CNC AI never building anything (it's still crap, but at least it does *something*)
  • Added shader fallbacks for Cg-2.1
  • Fix editor crashing on File->Open on Windows
  • Added scroll speed control (thanks, Gecko)


20100922 through 20100922-4
  • Allow queueing of buildings when a building is ready to place
  • Change the pathfinder to use integers instead of floating point (fixes desync)
  • Create ui widgets on demand instead of at gamestart
  • Begin refactoring activity queuing for cleaner code
  • Reenable crates
  • Remove desync debug logging
  • Fix editor crash
  • Fix crash when a building being repaired is killed


20100921 through 20100921-6
  • Add yet more logging to search for the packaged build desync


20100920 through 20100920-7
  • Fix crash when building cnc weapons factory
  • Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
  • Move several traits from engine into ra mod
  • Fix several editor bugs
  • Add a lot more logging to search for the packaged build desync


20100919-2
  • Fix crash when un/deploying a damaged mcv


20100919
  • Cache the power state of buildings for large performance gains
  • Changes to sync logging for large performance gains
  • Changes to shroud and ore rendering for large performace gains
  • Changes to renderer to fix several z-order bugs
  • Fix osx version string
  • Rename Repeat -> Loop in the music player
  • Fix team selection in the game lobby
  • Don't change production tab when selecting enemy structures


20100918-2 through 20100918-4
  • Fix crashes in the map editor
  • Include menu and desktop shortcuts to the RPM package
  • Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono


20100918
  • Fixed lots of crashes
  • AI only tries to attack players that exist (and not itself)
  • Fixed speed of idle animations
  • Fixed exploit with A10 (infinite napalm)
  • Fixed exploits with remote building capturing/destroying
  • Added ability to change tilesize per-mod
  • Fixed delivering ore to an ally's proc
  • Fixed dog attacking ground forever (banned)
  • Fixed most z-order bugs
  • Fixed lots of editor usability problems
  • Fixed bogus XML generated by TSB
  • Added notification when cheats are used
  • Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
  • Fixed a bunch of techtree bugs
  • Fixed walkability of north rivermouth template in RA.
  • Added ability to export minimap as PNG from the editor


20100914
  • Infantry idle sequences for ra mod
  • Enable music player by default (requires scores.mix to be installed manually)
  • Flak truck for soviets in ra mod
  • Give dog a selection voice
  • Only scroll when the game window is focused
  • Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
  • Fixed a collection of crashes related to dead actors
  • Fixed broken rpm package
  • Create Debian packages


20100910-2
  • Fixed attacking helipads
  • Deployed more mirrors
  • Added idle animations in C&C
  • Fixed an issue with the sidebar palette in C&C Desert
  • Integrated Jk's C&C Snow theater
  • Go back to classic C&C refinery model
  • Improve building explosions
  • Add nuke flash to C&C
  • Fix crash when losing FACT with a building ready to place
  • Remove unused MIX files
  • Add support for custom armor types
  • Adjust bounding boxes on vehicles
  • Windows installer prompts to install .NET if you don't have it
  • Windows installer remembers previous location for upgrades
  • Fix various crashes when refineries going away
  • Fix serious performace issue -- Actor leak when failing to spawn units
  • Add support for mobile production units
  • Remove splash damage from Tiberium
  • Fix a crash with actors dying with a projectile in-flight
  • Correctly clean up cargo when a transport dies
  • Fix client crash when the server disconnects
  • Right-clicking on a valid passenger with a transport loads cargo
  • Added zoom to editor
  • Convert sequences to yaml
  • Clean up the mod folders
  • Add a shellmap for C&C
  • Make pathfinder work with a MobileInfo rather than a live actor
  • Add a loadscreen for C&C
  • Correctly back up MIX files when upgrading windows installs


20100907
  • Changed MiG prerequisites to AFLD+STEK
  • Removed KENN, build DOG directly from BARR now
  • Chronotank can only teleport when fully charged
  • Improved OpenGL error logging
  • Fixed targeting of FIX
  • Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
  • Added muzzle flashes to Yak and Hind chainguns
  • Fixed bounding boxes on some units
  • Fixed accuracy of Tesla weapons
  • Changed ownership of GUN and GTWR in CNC to both
  • Fixed crash on destroying things that have a building reserved
  • If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
  • Fixed RPM linux package


20100906-2
  • Shows game version in main menu screen for windows and linux


20100906
  • Improvements to Render performance
  • Improved debugging for performance issues
  • "Give Exploration" developer-mode option
  • Check for .net framework on windows install
  • Allow the viewport to scroll past the map edge to prevent ui from blocking buildings


Last edited by Sleipnir on Wed May 11, 2011 10:31 am; edited 10 times in total
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PostPosted: Tue Sep 07, 2010 8:52 am    Post subject: Re: Build Changelog Reply with quote

New build: 20100907

The newest packaged build can always be downloaded from the OpenRA website.

20100907
  • Changed MiG prerequisites to AFLD+STEK
  • Removed KENN, build DOG directly from BARR now
  • Chronotank can only teleport when fully charged
  • Improved OpenGL error logging
  • Fixed targeting of FIX
  • Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
  • Added muzzle flashes to Yak and Hind chainguns
  • Fixed bounding boxes on some units
  • Fixed accuracy of Tesla weapons
  • Changed ownership of GUN and GTWR in CNC to both
  • Fixed crash on destroying things that have a building reserved
  • If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
  • Fixed RPM linux package
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PostPosted: Fri Sep 10, 2010 12:57 am    Post subject: Re: Build Changelog Reply with quote

New build: 20100910-2

The newest packaged build can always be downloaded from the OpenRA website.

20100910-2
  • Fixed attacking helipads
  • Deployed more mirrors
  • Added idle animations in C&C
  • Fixed an issue with the sidebar palette in C&C Desert
  • Integrated Jk's C&C Snow theater
  • Go back to classic C&C refinery model
  • Improve building explosions
  • Add nuke flash to C&C
  • Fix crash when losing FACT with a building ready to place
  • Remove unused MIX files
  • Add support for custom armor types
  • Adjust bounding boxes on vehicles
  • Windows installer prompts to install .NET if you don't have it
  • Windows installer remembers previous location for upgrades
  • Fix various crashes when refineries going away
  • Fix serious performace issue -- Actor leak when failing to spawn units
  • Add support for mobile production units
  • Remove splash damage from Tiberium
  • Fix a crash with actors dying with a projectile in-flight
  • Correctly clean up cargo when a transport dies
  • Fix client crash when the server disconnects
  • Right-clicking on a valid passenger with a transport loads cargo
  • Added zoom to editor
  • Convert sequences to yaml
  • Clean up the mod folders
  • Add a shellmap for C&C
  • Make pathfinder work with a MobileInfo rather than a live actor
  • Add a loadscreen for C&C
  • Correctly back up MIX files when upgrading windows installs
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PostPosted: Tue Sep 14, 2010 9:46 am    Post subject: Re: Build Changelog Reply with quote

20100914
  • Infantry idle sequences for ra mod
  • Enable music player by default (requires scores.mix to be installed manually)
  • Flak truck for soviets in ra mod
  • Give dog a selection voice
  • Only scroll when the game window is focused
  • Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
  • Fixed a collection of crashes related to dead actors
  • Fixed broken rpm package
  • Create Debian packages
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chrisf
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PostPosted: Sat Sep 18, 2010 1:36 am    Post subject: Re: Build Changelog Reply with quote

20100918
  • Fixed lots of crashes
  • AI only tries to attack players that exist (and not itself)
  • Fixed speed of idle animations
  • Fixed exploit with A10 (infinite napalm)
  • Fixed exploits with remote building capturing/destroying
  • Added ability to change tilesize per-mod
  • Fixed delivering ore to an ally's proc
  • Fixed dog attacking ground forever (banned)
  • Fixed most z-order bugs
  • Fixed lots of editor usability problems
  • Fixed bogus XML generated by TSB
  • Added notification when cheats are used
  • Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
  • Fixed a bunch of techtree bugs
  • Fixed walkability of north rivermouth template in RA.
  • Added ability to export minimap as PNG from the editor
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PostPosted: Mon Sep 20, 2010 5:59 am  Reply with quote

So what has changed in the past 2 days? I think there has been at least 4 new versions.
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PostPosted: Mon Sep 20, 2010 6:23 am  Reply with quote

Most of them have been trying to deal with desyncs, not really any new features.
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PostPosted: Tue Sep 21, 2010 9:41 pm  Reply with quote

20100918-2 through 20100918-4
  • Fix crashes in the map editor
  • Include menu and desktop shortcuts to the RPM package
  • Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono


20100919
  • Cache the power state of buildings for large performance gains
  • Changes to sync logging for large performance gains
  • Changes to shroud and ore rendering for large performace gains
  • Changes to renderer to fix several z-order bugs
  • Fix osx version string
  • Rename Repeat -> Loop in the music player
  • Fix team selection in the game lobby
  • Don't change production tab when selecting enemy structures


20100919-2
  • Fix crash when un/deploying a damaged mcv


20100920 through 20100920-7
  • Fix crash when building cnc weapons factory
  • Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
  • Move several traits from engine into ra mod
  • Fix several editor bugs
  • Add a lot more logging to search for the packaged build desync


20100921 through 20100921-6
  • Add yet more logging to search for the packaged build desync


20100922 through 20100922-4
  • Allow queueing of buildings when a building is ready to place
  • Change the pathfinder to use integers instead of floating point (fixes desync)
  • Create ui widgets on demand instead of at gamestart
  • Begin refactoring activity queuing for cleaner code
  • Reenable crates
  • Remove desync debug logging
  • Fix editor crash
  • Fix crash when a building being repaired is killed
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chrisf
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PostPosted: Sat Oct 02, 2010 3:55 am  Reply with quote

20101002

  • Fix various crashes
  • Fix CNC AI never building anything (it's still crap, but at least it does *something*)
  • Added shader fallbacks for Cg-2.1
  • Fix editor crashing on File->Open on Windows
  • Added scroll speed control (thanks, Gecko)
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PostPosted: Sat Oct 09, 2010 9:29 am  Reply with quote

20101009

  • Fix 64bit Linux compatibility
  • Nerf C&C Attack Bike
  • Show mod info in server browser
  • Show MOTD in the main menu
  • Fixed exploit with selling walls
  • Fixed auto-attack not working properly
  • Add an example mod, which adds a single unit to RA.
  • Fix dogs eating walls
  • Fix crash on destroying ore storage buildings
  • Fix Obelisk missing moving target
  • Ban cloak crates for infantry
  • Add nuke "bad" crate
  • Prevent aircraft from firing while landed
  • Reduce nuke charge time from 13min to 9min
  • Reduce parabombs charge time to 1min
  • Add support for minimum ranges on weapons
  • Add support for excluding specific actor types from picking up certain crates
  • FIx silent nukes in RA if they didn't hit a building
  • Fix all AI players getting the same color
  • Fix AI players getting the same team setting as the host
  • Fix AI attacking each other
  • Prevent most awful-looking colors
  • Remove most of the debug spam for aircraft
  • Increase construction yard health (50% in RA, 25% in CNC)
  • AI players now build defenses
  • AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
  • Much improved order targeting system
  • Add crash animations for helicopters
  • Nerf Hind chainguns
  • Reduce cost of Cruisers from 3.2k to 2.4k
  • Fix CNC airdrop planes getting stuck if the Airfield goes away
  • Fix phantom voices for dead units in control groups
  • Fix dogs sometimes not killing infantry
  • Fix scroll jumping if opposite scroll inputs were applied
  • Fix bogus targeting lines being drawn to 0,0 sometimes
  • Fix VS2010 compatibility
  • Fix the game getting screwed up when people leave
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PostPosted: Wed Oct 13, 2010 10:53 am  Reply with quote

20101013

  • Fix crash when ordering a helicopter to move while it was falling out of the sky
  • Add blue tiberium
  • Fix aircraft not showing up on radar
  • Fix canceling of production not quite working (would cancel 2 if one was half-built)
  • Fix base-cycling for mac
  • Fix leaks between shellmap world and ingame world
  • Fix crash when the network connection is lost
  • Run the shellmap behind the lobby
  • Fix host not being able to teamchat
  • Declaring war automatically breaks the alliance in both directions
  • Aircraft can attack from their airfields correctly now
  • Attack move added ('A' and then left-click)
  • Add Tiberian's 'The Sentinel' 1v1 C&C map
  • Show the server name in the lobby dialog title
  • Random actually means random
  • Fix crash when destroying a Refinery with docked harvester
  • Add pchote's 'Tundra' 1v1 C&C SNOW! map
  • Lots of internal engine improvements
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PostPosted: Sun Oct 17, 2010 2:06 am  Reply with quote

20101017

  • Fix crash when repair indicator was visible, but the building got destroyed or sold
  • Fix crash if an actor got destroyed twice (blown up & sold, etc)
  • Fix putting units back in BADR and C17.
  • Fix C&C crates being invisible
  • Fix bogus overlapping of MINE with ore trucks
  • Add MCV, napalm, nuke crates to C&C.
  • Fix "(dead)" tags in chat
  • Mute shellmap combat
  • Fix FMV player
  • Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
  • Fixed bogus Missile Silo cameo from RA
  • Fixed engineer goldwrench cursors being reversed
  • Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
  • Make teamchat toggle more flexible
  • Fix cloakable units being untargetable while uncloaked (thanks pdovy)
  • Fix crash when clicking `repair` with no MCV
  • Fix unit crates spawning in inappropriate places
  • Updated 'The Sentinel' map
  • Add base cycling (backspace) in C&C (it previously worked only in RA)
  • Fix planes getting stuck on the edge of the map
  • Fix explosions in air being drawn at ground level
  • Allow map slots to disallow bots
  • Allow map slots to enforce race/color selection
  • Replace C&C LST art (thanks, KatzSmile)
  • Push HackyAI setup into system.yaml, fix HackyAI for C&C
  • Reduce effectiveness of RA GUN vs unarmored
  • Improved mod content download infrastructure for Linux
  • Nerf C&C Orca slightly
  • Nerf speed of C&C bggy/jeep/bike/apc
  • Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
  • Reduce bandwidth usage in multiplayer (1/2)
  • Fix version string showing up twice in bottom-right corner after a game
  • Buff arty damage slightly
  • Nerf V2 reload slightly
  • Add trails to C&C SAM missiles
  • Increase speed of most C&C AA missiles
  • Reduce power requirement for RA AFLD from 50 to 20
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PostPosted: Sat Oct 23, 2010 10:13 am  Reply with quote

20101023

New Maps:

    CNC:

  • Into the River Below (6p)
  • Algernon (4p)
  • Wargames (4p)
  • Yellowstone II (4p)

Bug Fixes:

  • Client disconnects no longer "double-quit".
  • Units can no longer move over certain water tiles.
  • Checks for destroyed actors to ensure they don't try to perform actions after death.
  • Loose files in mod folders take priority over ones in .mix packages.
  • Fixes for syncing in replays.
  • Fix Iron Curtain.
  • Fixes for units entering a building from the east or south
  • MOTD no longer spits out garbage when behind a proxy needing web authentication.

Balance Tweaks:

    RA:

  • Airfield cost reduced from 1100 to 300
  • Yak cost increased from 800 to 1000
  • Mig cost increased from 1200 to 2000
  • Helipad cost reduced from 1500 to 300
  • Longbow cost increased from 1200 to 2000
  • Hind cost increased from 1200 to 1500
  • Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
  • Flack truck range increased from 6 to 8, spread increased from 3 to 5
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PostPosted: Mon Oct 25, 2010 1:30 am  Reply with quote

20101025

  • Fix crash in C&C when harvesters return to the refinery (sorry guys)
  • Fix crash in both mods when transports unload
  • Fix ore/tiberium growth not working correctly
  • Fix graphical glitches on screenshake, etc
  • Add contrails to RA planes
  • Added plane crashes in RA
  • Added explosions on impact for all RA aircraft
  • Added more scripting to the RA shellmap
  • Fix Tesla not doing the correct amount of damage
  • Lots of internal cleanup
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PostPosted: Sat Nov 06, 2010 7:48 am    Post subject: Changelog for 2010-11-06 Reply with quote

Changelog for 2010-11-06:

Bugs:
- Fix crash when hosting a second game.
- Fixed exploit where you could place a building anywhere.
- Fix aircraft, infantry becoming invincible in some circumstances.
- Fix a common aircraft desync.
- Unmuted the shellmap; it's now at 25% volume.

Balance changes:
- reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
- reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
- reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
- reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
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