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chrisf
Level: 52
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Posted: Sat Nov 06, 2010 7:52 pm |
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Changelog for 2010-11-07:
Bugs:
- Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06. |
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Dom_UK-EU
Level: 46

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Posted: Mon Nov 15, 2010 1:22 am |
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| chrisf wrote (View Post): | Changelog for 2010-11-07:
Bugs:
- Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06. |
Spy's don’t enter any buildings? on 1107-2 |
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beedee
Level: 49

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Posts: 94
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Posted: Mon Nov 15, 2010 8:30 am |
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| This isn't the place to post bug reports, please keep it out of this topic. |
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beedee
Level: 49

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Joined: 06 Sep 2010
Posts: 94
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Posted: Sun Nov 21, 2010 9:47 am |
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20101121-2
Bug fixes:
- Fixed Tesla causing an out of memory exception
- Fixed Tesla animations.
- All players can now see AI players in lobby.
- Weapon factory sell animation now plays correctly.
- Utility app now extracts downloaded content packages properly.
- Fixed helicopters landing in silly places.
New Features:
- New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
- Order queuing with <shift>
- Unlimited power option in dev mode.
- New King of the Hill game mode with two maps: Crossroads and Island Hoppers
- Smoke trails for damaged aircraft.
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beedee
Level: 49

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Posts: 94
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Posted: Thu Dec 02, 2010 6:17 am |
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20101202
General:
- New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
- Disable Surrender button when you win or lose.
- Fix Minimap orders outside viewport.
- Render building previews when placing a structure.
- Buttons offset their contents when pressed.
- Dropdown listboxes in the game lobby and diplomacy panel.
- Allow moving the cursor and editing anywhere in textfields.
- Don't render things outside the map.
- Render selection boxes / health bars, target lines above everything else
- Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
- Remove move flashes (they are obsoleted by target lines).
- Buildings are always visible under fog.
- Captured refineries no longer give cash to the original owner.
- New rally point artwork.
- Fix broken airstrike / parabomb special powers.
- Fix diplomacy cycling shroud exploit.
- Change the .rpm package to target Fedora.
- Fixed idle animations
RA:
- Added "A Path Beyond" map
- Fix crash when selling iron curtained buildings.
- Don't stack multiple Invuln render effect on an actor.
- Fix exploit in Iron Curtain, Chronosphere, Nuke.
- Fix paradrop flare remaining forever if drop plane is killed.
- Area of effect Iron Curtain.
- Area of effect Chronoshift.
- Remove sandbag in water of "Equal Opportunity" map.
- Allow chronoshifted and paradropped units to collect crates.
- Fixed medic crash.
- Removed end of game crash.
- Fix dog attack.
- Missile silo requires power but can be powered down.
- Fix shellmap low power and invalid gap generator position.
- Removed Naval Transport until it's cargo capabilities are fixed
CNC:
- Fix exploit in Ion Cannon, Nuke.
- Add some basic scripting to the shellmap.
- Fix invulnerable stealth tanks.
- Oil derricks spurt fire when killed.
- New load screen (unfinished).
- Fix observers.
- Helicopters automatically target enemy units
Engine:
- Refactored Orders to use less network bandwidth and remove duplication.
- Dump available extensions to graphics.log when GL Renderer fails to init.
- Fix Makefile constantly rebuilding, and refactor for readability.
- Display soft shroud around edge of map instead of hard border.
- Standardise engine naming of Theatre -> Tileset.
- Refactor map size queries to all use Map.Bounds.
- Move all widget delegate into the RA mod dll.
- Renamed ListBoxWidget -> ScrollPanelWidget.
- Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
- Removed duplication from target lines.
- Extensive refactoring of shroud.
- Refactor Scale trait to a property on Render*.
- Refactor idle behavior
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chrisf
Level: 52
Position: Moderator
Joined: 06 Sep 2010
Posts: 242
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Posted: Sun Jan 09, 2011 6:02 am |
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20110109
Launchers:- New GTK based launcher for linux.
- Mod version, version check, and MOTD moved from the main menu into the launchers.
- Fixes for non-standard mono installations under OSX.
- Fixes for filepaths with spaces under OSX.
Map Editor / Maps- Fixed crash when using floodfill.
- New map format (version 4). Open and resave maps with the editor to upgrade them.
- Added support for compressed (.oramap or .zip) maps.
- Removed .uid files from maps -- compute the hash on demand now.
General:- Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
- Added 'Stop' command on 'S'.
- Stop units from autotargeting walls.
- Added different pip colour for gems vs ore.
- Fixed several exploits in support powers.
- Continue to show selected units when firing special powers.
- Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
- Added a replay viewer.
- Fixed building previews being rendered below bridges.
- Forced the AI to leave gaps between its buildings.
- Fixed captured buildings still drawing power from the original owner.
- Fixed various crashes in the editor when trying to make a new map.
- Support multiple bot types; added another bot difficulty.
- Removed option to not save syncreports.
- Fixed desync related to aircraft.
- Fixed sync not being checked on World traits.
- Pick a random available door on production structures with more than one (barracks, subpens, etc).
- Fixed some rare Harvester-related crashes.
- Added labels to the perf graph.
- Locked teams by default.
- Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
- Added support for multiple shellmaps. Chooses randomly.
- Fixed dropdowns possibly getting stuck open when the host force-starts the game.
- Improved scrollpanels - added scrollbars and mousewheel support.
- Fixed potential desyncs in building refund calculation and unit repair.
- Added black outline to text drawn over the world, so it can be seen in all cases.
- Many performance improvements.
C&C:- Fixed footprint of ATWR.
- Improved harvester docking.
- Made Oil Derricks capturable.
- Fixed nuke detonation sound.
RA:- Fixed Tanya not having the correct pip color.
- Fixed helicopters spawning in the wrong place.
- Fixed Spy-related crashes when disguising as civilians.
- Allow using C4 on friendly buildings.
- Improved harvester docking.
- Added proper shareable/revokable GPS.
- Nerf 1tnk hard.
- Increase cost of 2tnk slightly, but increase its HP too.
- Require power to operate SAM sites.
- Fixed missing tooltips for SHOK and TTNK.
- Fixed chronoshift power requiring two clicks to cancel.
- Fixed desync related to chronoshift.
- Fixed bogus bottom-left spawnpoint on Central Conflict.
- Production tabs with an item ready now light up yellow.
- Fixed crash when a WEAP is half-destroyed before it finishes deploying.
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liamdawe
Level: 45
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Joined: 07 Dec 2010
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Posted: Sun Jan 09, 2011 9:35 pm |
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| Congrats on the new update, trying to launch on Ubuntu 10.10 64bit but get a missing "libwebkit-1.0.so.2" but i have it installed? |
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ddd
Level: 50

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Joined: 23 Oct 2010
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Posted: Mon Jan 10, 2011 5:52 am |
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liamdawe:
There is a problem in gtklauncher on amd64 systems at the moment. You may try to execute it by hands:
locate OpenRA.Game.exe (it gives the path were the game was installed)
cd /usr/share/openra/ (or to the path given above)
mono OpenRA.Game.exe Game.Mods=ra Graphics.Renderer=Gl (this is an execution it by hands) |
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Sleipnir
Level: 150

Position: Administrator
Joined: 10 Apr 2002
Posts: 3767
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Posted: Mon Feb 07, 2011 10:22 am |
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20110207- Engine:
- Informative drop messages - user is notified of kick vs game has started vs server unavailable
- Fixed render errors with the build palette on the first game tick
- Improved sync check performance
- Shp writing capabilities for mod tools
- Fixed desync due to floating point calculations in unit facing
- Fixed idle animations
- Removed launchers on all platforms
- Asset download/install is now performed ingame
- Mod selector is now available from the main menu
- Fixed `lock teams' checkbox
- Lots of misc. engine refactoring
- Fixed exploit allowing stance changes when teams are locked
- Fix crash when capturing last enemy silo
- Fix units continuing to attack a building after it has been captured
- Fix floating point issues with missiles (manifests as broken torpedos in ra)
- Fix location calculation for flying units (manifests as invincible helicopters in cnc)
- Infantry stack 5-to-a-cell like the original games
- Craters and scorches smoke for a limited time
- Added a scatter key (bound to `x')
- C&C:
- Fixed commando c4
- Fixed Airfield production notification ("Reinforcements have arrived")
- Fixed palette bugs with Oil Derricks and walls
- Fixed tech tree bugs after capturing enemy productions structures
- "Repairing" eva
- Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
- SAM sites require power to operate
- Advanced Guard Tower requires power to operate
- Support structures no longer grant build radius
- Lower Barracks/Hand health
- Increase Weapons Factory health
- Increase rocket bike damage
- New Map: Crossing the Rubicon (Arcturus)
- RA:
- Game assets can be installed from one of the Red Alert cds
- "Repairing" eva
- GPS is now shared between allies
- Submarines are no longer visible to everyone
- Fixed paradrop flare, spyplane from capturing KOTH points
- New Map: Nuclear Winter (nudalz)
- New Map: Seaside (nudalz)
- Editor:
- Ability to switch mods after launch
- Refactor hardcoded tools into a generic interface
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Pepzi
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Joined: 02 Oct 2010
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Posted: Sun Feb 13, 2011 5:08 pm |
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The tool crashes after it's trying to apply the downloaded update.
CD ripping command doesn't work either. What files exactly does the new version need so that I can run the Ra1 aswell as C&C1 games? |
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ddd
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Joined: 23 Oct 2010
Posts: 177
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Pepzi
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Posted: Sun Feb 13, 2011 9:11 pm |
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| Thanks! It worked! |
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Sleipnir
Level: 150

Position: Administrator
Joined: 10 Apr 2002
Posts: 3767
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Posted: Sat Mar 19, 2011 8:25 pm |
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20110320- Engine:
- Display range circles when placing defenses
- Support a hostile creeps player for viceroids / dinosaurs / ants / etc
- General refactoring and performance fixes
- Stop/Scatter/Deploy orders give audio feedback
- "Allow cheats" option moved into the game lobby, visible to all players
- "Build anywhere" developer mode option
- Improved pathfinding when collecting crates or crushing walls.
- Refactor idle / prone infantry animations
- Improve missile trail effects
- Actors without health are not considered as dead
- Health bars show recent damage as it is inflicted
- Production structures and special powers show selection bars showing progress
- Mouseover units to display healthbars etc
- Fix shroud glitch when units exit transports
- Fix bots jamming up their production structures
- Direct connect will assume port 1234 if none is given
- Chrome image mapping definitions changed from xml to yaml
- Water explosion animations are not used for airborne explosions over water
- Fix rendering of very large maps
- Report GPU memory usage to debug.log
- Massive improvements in repeated allocation / deallocation of memory
- Fixed a desync with repairing buildings
- Fixed a desync with aircraft (it now crashes deterministically instead)
- Fixed a desync with KOTH maps
- Fixed a bug where a slot is shown as closed when it contains a bot
- Fix crash when spawning map actors owned by a nonexisting player
- Fix crash when changing mod while playing music
- Fix crash with perf graph
- Fix crash in replay viewer if replays directory doesn't exist
- Fix crash when selling civilian buildings
- Fix crashes caused by blank game title / direct connect server textfields
- Oil derricks, harvester unloading, selling structures shows cash indicator
- Prerequisites system refactoring to allow non-building prerequisites
- Fix shift+tab not cycling the build tabs
- Fix bogus keyboard input in text fields
- Don't change mods if the same one is selected in the dropdown
- Support for remapping the control group addition modifier (ctrl) to any modifier key
- Fix helicopters flying 1 cell off the right or bottom of the map
- C&C:
- Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
- Fixed death animations
- Blue tiberium damages infantry
- Map-placed SAM sites start closed
- Engineers capturing enemy buildings gives enemy tech
- Buildings emit minigunners and engineers when sold (no more technicians / civilians)
- Civilians panic when attacked
- Fix a rare crash with harvester docking
- Fix a rare crash with stealth tank
- New Map: East vs West 3 by pchote
- Removed Maps: Wargames, Yellowstone II
- Oil Derricks have a small sight range
- Apaches have a muzzleflash
- RA:
- Service depots repair units faster
- Fix crash when telling a minelayer to create an empty minefield
- Fixed interior tileset boxes
- New Map: Styrian Mountains by ReFlex
- New Map: Convergence by Arcturus
- Updated Map: Seaside by nudalz
- Longbow ammo increased from 6 to 8, description fixed
- Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
- Service depot cost increased to from 700 to 1000
- Radar dome cost increased from 1000 to 1400
- Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
- APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
- Medium / Heavy / Mammoth tanks now require service depot to build
- Heavy tank cost reduced from 1200 to 1150
- Flame turret rate of fire increased from 45 to 65, fires 2 bursts
- AA guns, flak trucks can now fire over walls
- Jeeps can carry a single passenger
- Base defenses no longer provide ground control
- Vehicle speed on clear ground increased, speed on ore reduced
- Grenadiers have a 50% chance of exploding when killed
- Spys are ignored by enemy units when disguised, tooltips show as disguised unit
- Fix crates being paradropped inside trees, buildings
- Production hotkey for flame turret changed to t, tesla coil to u
- Disguised spys now appear correctly on radar and tooltips
- Fix GPS behavior when alliances change.
- Aircraft now fly to a target location and circle instead of returning to base
- Aircraft no longer fly off the map if their Airfield is destroyed
- Editor:
- New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
- Waypoints and MP start locations are now actors
- Importing C&C/RA maps fixed
- New png loader to support future tools
- Editor uses the correct icon under mono
- Editor only saves non-default values for PlayerReferences in map files
- Default player colours has been returned to neutral grey.
- Maps can be loaded from the commandline
- Option to show actor names
- Support for veteran / elite actors to be defined in the map yaml
- Packaging:
- Rename .deb package to use debian naming conventions
- Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
- Fix package installation crash on windows xp
- Windowed mode now launches in the center of the screen under Windows
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Sleipnir
Level: 150

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Joined: 10 Apr 2002
Posts: 3767
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Posted: Wed May 11, 2011 10:36 am |
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20110511- Engine:
- Fix hotkeys firing on both key down and key up
- Allow C4 delay to be configurable
- Text field support for home and end keys
- Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
- Include gpu vendor string in graphics.log for unsupported cards
- Fix crash with some aud files
- Fix a rare crash when a repairing building is killed
- Improvements to HackyAI
- Generalize capture logic to work for any actor types
- Support RA2-style missile trails
- Fix helicopters failing to attack targets in some situations
- Fix 'exploit detected' when using hotkeys on another players units
- Relinquish spawn point in the game lobby when entering a spectator slot
- Fix maps with >8 spawnpoints in the game lobby
- Yaml loader crashes correctly when trying to inherit from a nonexistant actor
- Yaml loader crashes correctly when trying to remove a nonexistant trait
- Modding support for multiple player palettes
- Fix several crashes when installing packages
- Many other general engine improvements
- C&C:
- Fix Viceroid target-scan radius
- Fix map-placed SAM-sites not being able to attack
- Commando voice clip when built
- Commando voice clip after kills
- RA:
- New unit: Supply truck for donating funds to another player
- Pilots (sometimes) parachute from shot down planes
- Bounties on killed units
- Use RA2 style missile trails
- New GPS logic
- New map: Pressure by seru
- Packaging:
- Utility writes a log to support dir when crashing
- Support for Ubuntu 11.04
- Fix osx crash when run from a path with spaces
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hamb
Level: 48
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Joined: 18 Oct 2010
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Posted: Sat Oct 20, 2012 6:51 pm |
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20120315
- Engine:
- General performance improvements
- Added setting for direct connection on game launch (Game:ConnectTo: ip:port)
- Added setting to limit framerate via startup argument (Graphics:CapFrameRate: false)
- Added owner chooser for new actors in the editor
- Added actor info panel in the editor (doubleclick)
- Fixed minimap export breaking subsequent actions in the editor
- Fixed writing of empty replays
- Fixed issue with LaserZap widths (obelisk shots)
- Both Mods:
- Always allow buildings to be repaired (removed dependency on Construction Yard)
- Added a new Defend stance for units
- Added base under attack notification
- Spacebar focuses viewport to last under attack notification
- Ctrl-Shift-Numkey groups units into existing group
- Helicopters now bob slightly in flight
- Bots:
- Repair their own buildings
- Maintain a level of aggro on enemy units
- Moved some bot configuration into system.yaml
- Fixed being unable to set rallypoints for production buildings
- Replaced the server browser with a new and awesome one
- Server lobbies upon creation use the previously played map
- Made SpawnMPUnits' initial unit configurable
- Fixed infantry squish sounds not being positioned
- Fixed actor priority not being correct for doubleclick
- Fixed poor stance switching detection
- Semi-fixed naval units repairing from anywhere on map
- Red Alert:
- Fixed crash which occurred when playing an online game with Hard AI
- Fixed planes stacking more than 1 per airfield
- Fixed planes being unable to rearm at airfield
- Improved logic for sending planes and helicopters back to base
- Fixed infantry not able to walk over anti-tank mines, and vice versa
- Fixed pointless reload of shellmap when disconnecting from lobby
- Added a setting to toggle shellmap
- Changed team color chooser to match C&C's
- Balance:
- MiG fires in bursts of 2 instead of 4, and damage per missile increased
- Longbow fires in bursts of 2 instead of 1
- Submarines are set to HoldFire stance by default
- Mammoth Tank hp regeneration altered - 25hp per second, after 10 seconds since last unit damage
- Tesla Tank cost decreased and armor increased
- Flamethrower now only requires Flame Turret to be built
- Minelayer (Anti-Tank) mine count reduced from 5 to 3
- New Map: Bombardment Islands (Sprog)
- New Map: Engagement (Nukem)
- New Map: Man to Man (Nukem)
- New Map: Breaking Point (Nukem)
- New Map: Asymetric Battle (Seru)
- New Map: Temperal (Blarget2)
- New Map: Ares National Park (Wuschel)
- New Map: Poseidon (Wuschel)
- New Map: Apollo (Wuschel)
- Removed Maps: Paramount, Pandemonium, Bavarian Redux
- C&C:
- Changed the bot spawn chooser to match RA's
- Reduced delay of tooltips
- Fixed a lobby crash when players joined
- Balance:
- Stealth Tanks are set to HoldFire stance by default
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