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Build Changelog
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chrisf
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PostPosted: Sat Nov 06, 2010 7:52 pm  Reply with quote

Changelog for 2010-11-07:

Bugs:
- Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
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Dom_UK-EU
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PostPosted: Mon Nov 15, 2010 1:22 am  Reply with quote

chrisf wrote (View Post):
Changelog for 2010-11-07:

Bugs:
- Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.


Spy's donít enter any buildings? on 1107-2
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beedee
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PostPosted: Mon Nov 15, 2010 8:30 am  Reply with quote

This isn't the place to post bug reports, please keep it out of this topic.
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beedee
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PostPosted: Sun Nov 21, 2010 9:47 am  Reply with quote

20101121-2

Bug fixes:

  • Fixed Tesla causing an out of memory exception
  • Fixed Tesla animations.
  • All players can now see AI players in lobby.
  • Weapon factory sell animation now plays correctly.
  • Utility app now extracts downloaded content packages properly.
  • Fixed helicopters landing in silly places.


New Features:

  • New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
  • Order queuing with <shift>
  • Unlimited power option in dev mode.
  • New King of the Hill game mode with two maps: Crossroads and Island Hoppers
  • Smoke trails for damaged aircraft.
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beedee
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PostPosted: Thu Dec 02, 2010 6:17 am  Reply with quote

20101202

General:

  • New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
  • Disable Surrender button when you win or lose.
  • Fix Minimap orders outside viewport.
  • Render building previews when placing a structure.
  • Buttons offset their contents when pressed.
  • Dropdown listboxes in the game lobby and diplomacy panel.
  • Allow moving the cursor and editing anywhere in textfields.
  • Don't render things outside the map.
  • Render selection boxes / health bars, target lines above everything else
  • Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
  • Remove move flashes (they are obsoleted by target lines).
  • Buildings are always visible under fog.
  • Captured refineries no longer give cash to the original owner.
  • New rally point artwork.
  • Fix broken airstrike / parabomb special powers.
  • Fix diplomacy cycling shroud exploit.
  • Change the .rpm package to target Fedora.
  • Fixed idle animations


RA:

  • Added "A Path Beyond" map
  • Fix crash when selling iron curtained buildings.
  • Don't stack multiple Invuln render effect on an actor.
  • Fix exploit in Iron Curtain, Chronosphere, Nuke.
  • Fix paradrop flare remaining forever if drop plane is killed.
  • Area of effect Iron Curtain.
  • Area of effect Chronoshift.
  • Remove sandbag in water of "Equal Opportunity" map.
  • Allow chronoshifted and paradropped units to collect crates.
  • Fixed medic crash.
  • Removed end of game crash.
  • Fix dog attack.
  • Missile silo requires power but can be powered down.
  • Fix shellmap low power and invalid gap generator position.
  • Removed Naval Transport until it's cargo capabilities are fixed


CNC:

  • Fix exploit in Ion Cannon, Nuke.
  • Add some basic scripting to the shellmap.
  • Fix invulnerable stealth tanks.
  • Oil derricks spurt fire when killed.
  • New load screen (unfinished).
  • Fix observers.
  • Helicopters automatically target enemy units


Engine:

  • Refactored Orders to use less network bandwidth and remove duplication.
  • Dump available extensions to graphics.log when GL Renderer fails to init.
  • Fix Makefile constantly rebuilding, and refactor for readability.
  • Display soft shroud around edge of map instead of hard border.
  • Standardise engine naming of Theatre -> Tileset.
  • Refactor map size queries to all use Map.Bounds.
  • Move all widget delegate into the RA mod dll.
  • Renamed ListBoxWidget -> ScrollPanelWidget.
  • Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
  • Removed duplication from target lines.
  • Extensive refactoring of shroud.
  • Refactor Scale trait to a property on Render*.
  • Refactor idle behavior
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chrisf
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PostPosted: Sun Jan 09, 2011 6:02 am  Reply with quote

20110109

Launchers:
  • New GTK based launcher for linux.
  • Mod version, version check, and MOTD moved from the main menu into the launchers.
  • Fixes for non-standard mono installations under OSX.
  • Fixes for filepaths with spaces under OSX.


Map Editor / Maps
  • Fixed crash when using floodfill.
  • New map format (version 4). Open and resave maps with the editor to upgrade them.
  • Added support for compressed (.oramap or .zip) maps.
  • Removed .uid files from maps -- compute the hash on demand now.


General:
  • Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
  • Added 'Stop' command on 'S'.
  • Stop units from autotargeting walls.
  • Added different pip colour for gems vs ore.
  • Fixed several exploits in support powers.
  • Continue to show selected units when firing special powers.
  • Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
  • Added a replay viewer.
  • Fixed building previews being rendered below bridges.
  • Forced the AI to leave gaps between its buildings.
  • Fixed captured buildings still drawing power from the original owner.
  • Fixed various crashes in the editor when trying to make a new map.
  • Support multiple bot types; added another bot difficulty.
  • Removed option to not save syncreports.
  • Fixed desync related to aircraft.
  • Fixed sync not being checked on World traits.
  • Pick a random available door on production structures with more than one (barracks, subpens, etc).
  • Fixed some rare Harvester-related crashes.
  • Added labels to the perf graph.
  • Locked teams by default.
  • Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
  • Added support for multiple shellmaps. Chooses randomly.
  • Fixed dropdowns possibly getting stuck open when the host force-starts the game.
  • Improved scrollpanels - added scrollbars and mousewheel support.
  • Fixed potential desyncs in building refund calculation and unit repair.
  • Added black outline to text drawn over the world, so it can be seen in all cases.
  • Many performance improvements.


C&C:
  • Fixed footprint of ATWR.
  • Improved harvester docking.
  • Made Oil Derricks capturable.
  • Fixed nuke detonation sound.


RA:
  • Fixed Tanya not having the correct pip color.
  • Fixed helicopters spawning in the wrong place.
  • Fixed Spy-related crashes when disguising as civilians.
  • Allow using C4 on friendly buildings.
  • Improved harvester docking.
  • Added proper shareable/revokable GPS.
  • Nerf 1tnk hard.
  • Increase cost of 2tnk slightly, but increase its HP too.
  • Require power to operate SAM sites.
  • Fixed missing tooltips for SHOK and TTNK.
  • Fixed chronoshift power requiring two clicks to cancel.
  • Fixed desync related to chronoshift.
  • Fixed bogus bottom-left spawnpoint on Central Conflict.
  • Production tabs with an item ready now light up yellow.
  • Fixed crash when a WEAP is half-destroyed before it finishes deploying.
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liamdawe
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PostPosted: Sun Jan 09, 2011 9:35 pm  Reply with quote

Congrats on the new update, trying to launch on Ubuntu 10.10 64bit but get a missing "libwebkit-1.0.so.2" but i have it installed?
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ddd
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PostPosted: Mon Jan 10, 2011 5:52 am  Reply with quote

liamdawe:
There is a problem in gtklauncher on amd64 systems at the moment. You may try to execute it by hands:
locate OpenRA.Game.exe (it gives the path were the game was installed)
cd /usr/share/openra/ (or to the path given above)
mono OpenRA.Game.exe Game.Mods=ra Graphics.Renderer=Gl (this is an execution it by hands)
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Sleipnir
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PostPosted: Mon Feb 07, 2011 10:22 am  Reply with quote

20110207
  • Engine:
    • Informative drop messages - user is notified of kick vs game has started vs server unavailable
    • Fixed render errors with the build palette on the first game tick
    • Improved sync check performance
    • Shp writing capabilities for mod tools
    • Fixed desync due to floating point calculations in unit facing
    • Fixed idle animations
    • Removed launchers on all platforms
    • Asset download/install is now performed ingame
    • Mod selector is now available from the main menu
    • Fixed `lock teams' checkbox
    • Lots of misc. engine refactoring
    • Fixed exploit allowing stance changes when teams are locked
    • Fix crash when capturing last enemy silo
    • Fix units continuing to attack a building after it has been captured
    • Fix floating point issues with missiles (manifests as broken torpedos in ra)
    • Fix location calculation for flying units (manifests as invincible helicopters in cnc)
    • Infantry stack 5-to-a-cell like the original games
    • Craters and scorches smoke for a limited time
    • Added a scatter key (bound to `x')

  • C&C:
    • Fixed commando c4
    • Fixed Airfield production notification ("Reinforcements have arrived")
    • Fixed palette bugs with Oil Derricks and walls
    • Fixed tech tree bugs after capturing enemy productions structures
    • "Repairing" eva
    • Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
    • SAM sites require power to operate
    • Advanced Guard Tower requires power to operate
    • Support structures no longer grant build radius
    • Lower Barracks/Hand health
    • Increase Weapons Factory health
    • Increase rocket bike damage
    • New Map: Crossing the Rubicon (Arcturus)

  • RA:
    • Game assets can be installed from one of the Red Alert cds
    • "Repairing" eva
    • GPS is now shared between allies
    • Submarines are no longer visible to everyone
    • Fixed paradrop flare, spyplane from capturing KOTH points
    • New Map: Nuclear Winter (nudalz)
    • New Map: Seaside (nudalz)

  • Editor:
    • Ability to switch mods after launch
    • Refactor hardcoded tools into a generic interface

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Pepzi
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PostPosted: Sun Feb 13, 2011 5:08 pm  Reply with quote

The tool crashes after it's trying to apply the downloaded update.

CD ripping command doesn't work either. What files exactly does the new version need so that I can run the Ra1 aswell as C&C1 games?
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ddd
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PostPosted: Sun Feb 13, 2011 5:28 pm  Reply with quote

You should try the latest playtest version of the game at first (avalaible on the official site). Then if that won't help, you may try the following links:
http://open-ra.org/get-dependency.php?file=ra-packages
extract to mods/ra/packages/
http://open-ra.org/get-dependency.php?file=cnc-packages
extract to mods/cnc/packages/
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Pepzi
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PostPosted: Sun Feb 13, 2011 9:11 pm  Reply with quote

Thanks! It worked!
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Sleipnir
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PostPosted: Sat Mar 19, 2011 8:25 pm  Reply with quote

20110320
  • Engine:
    • Display range circles when placing defenses
    • Support a hostile creeps player for viceroids / dinosaurs / ants / etc
    • General refactoring and performance fixes
    • Stop/Scatter/Deploy orders give audio feedback
    • "Allow cheats" option moved into the game lobby, visible to all players
    • "Build anywhere" developer mode option
    • Improved pathfinding when collecting crates or crushing walls.
    • Refactor idle / prone infantry animations
    • Improve missile trail effects
    • Actors without health are not considered as dead
    • Health bars show recent damage as it is inflicted
    • Production structures and special powers show selection bars showing progress
    • Mouseover units to display healthbars etc
    • Fix shroud glitch when units exit transports
    • Fix bots jamming up their production structures
    • Direct connect will assume port 1234 if none is given
    • Chrome image mapping definitions changed from xml to yaml
    • Water explosion animations are not used for airborne explosions over water
    • Fix rendering of very large maps
    • Report GPU memory usage to debug.log
    • Massive improvements in repeated allocation / deallocation of memory
    • Fixed a desync with repairing buildings
    • Fixed a desync with aircraft (it now crashes deterministically instead)
    • Fixed a desync with KOTH maps
    • Fixed a bug where a slot is shown as closed when it contains a bot
    • Fix crash when spawning map actors owned by a nonexisting player
    • Fix crash when changing mod while playing music
    • Fix crash with perf graph
    • Fix crash in replay viewer if replays directory doesn't exist
    • Fix crash when selling civilian buildings
    • Fix crashes caused by blank game title / direct connect server textfields
    • Oil derricks, harvester unloading, selling structures shows cash indicator
    • Prerequisites system refactoring to allow non-building prerequisites
    • Fix shift+tab not cycling the build tabs
    • Fix bogus keyboard input in text fields
    • Don't change mods if the same one is selected in the dropdown
    • Support for remapping the control group addition modifier (ctrl) to any modifier key
    • Fix helicopters flying 1 cell off the right or bottom of the map

  • C&C:
    • Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
    • Fixed death animations
    • Blue tiberium damages infantry
    • Map-placed SAM sites start closed
    • Engineers capturing enemy buildings gives enemy tech
    • Buildings emit minigunners and engineers when sold (no more technicians / civilians)
    • Civilians panic when attacked
    • Fix a rare crash with harvester docking
    • Fix a rare crash with stealth tank
    • New Map: East vs West 3 by pchote
    • Removed Maps: Wargames, Yellowstone II
    • Oil Derricks have a small sight range
    • Apaches have a muzzleflash

  • RA:
    • Service depots repair units faster
    • Fix crash when telling a minelayer to create an empty minefield
    • Fixed interior tileset boxes
    • New Map: Styrian Mountains by ReFlex
    • New Map: Convergence by Arcturus
    • Updated Map: Seaside by nudalz
    • Longbow ammo increased from 6 to 8, description fixed
    • Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
    • Service depot cost increased to from 700 to 1000
    • Radar dome cost increased from 1000 to 1400
    • Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
    • APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
    • Medium / Heavy / Mammoth tanks now require service depot to build
    • Heavy tank cost reduced from 1200 to 1150
    • Flame turret rate of fire increased from 45 to 65, fires 2 bursts
    • AA guns, flak trucks can now fire over walls
    • Jeeps can carry a single passenger
    • Base defenses no longer provide ground control
    • Vehicle speed on clear ground increased, speed on ore reduced
    • Grenadiers have a 50% chance of exploding when killed
    • Spys are ignored by enemy units when disguised, tooltips show as disguised unit
    • Fix crates being paradropped inside trees, buildings
    • Production hotkey for flame turret changed to t, tesla coil to u
    • Disguised spys now appear correctly on radar and tooltips
    • Fix GPS behavior when alliances change.
    • Aircraft now fly to a target location and circle instead of returning to base
    • Aircraft no longer fly off the map if their Airfield is destroyed

  • Editor:
    • New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
    • Waypoints and MP start locations are now actors
    • Importing C&C/RA maps fixed
    • New png loader to support future tools
    • Editor uses the correct icon under mono
    • Editor only saves non-default values for PlayerReferences in map files
    • Default player colours has been returned to neutral grey.
    • Maps can be loaded from the commandline
    • Option to show actor names
    • Support for veteran / elite actors to be defined in the map yaml

  • Packaging:
    • Rename .deb package to use debian naming conventions
    • Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
    • Fix package installation crash on windows xp
    • Windowed mode now launches in the center of the screen under Windows
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Sleipnir
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PostPosted: Wed May 11, 2011 10:36 am  Reply with quote

20110511
  • Engine:
    • Fix hotkeys firing on both key down and key up
    • Allow C4 delay to be configurable
    • Text field support for home and end keys
    • Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
    • Include gpu vendor string in graphics.log for unsupported cards
    • Fix crash with some aud files
    • Fix a rare crash when a repairing building is killed
    • Improvements to HackyAI
    • Generalize capture logic to work for any actor types
    • Support RA2-style missile trails
    • Fix helicopters failing to attack targets in some situations
    • Fix 'exploit detected' when using hotkeys on another players units
    • Relinquish spawn point in the game lobby when entering a spectator slot
    • Fix maps with >8 spawnpoints in the game lobby
    • Yaml loader crashes correctly when trying to inherit from a nonexistant actor
    • Yaml loader crashes correctly when trying to remove a nonexistant trait
    • Modding support for multiple player palettes
    • Fix several crashes when installing packages
    • Many other general engine improvements

  • C&C:
    • Fix Viceroid target-scan radius
    • Fix map-placed SAM-sites not being able to attack
    • Commando voice clip when built
    • Commando voice clip after kills

  • RA:
    • New unit: Supply truck for donating funds to another player
    • Pilots (sometimes) parachute from shot down planes
    • Bounties on killed units
    • Use RA2 style missile trails
    • New GPS logic
    • New map: Pressure by seru

  • Packaging:
    • Utility writes a log to support dir when crashing
    • Support for Ubuntu 11.04
    • Fix osx crash when run from a path with spaces

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hamb
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PostPosted: Sat Oct 20, 2012 6:51 pm  Reply with quote

20120315
  • Engine:
    • General performance improvements
    • Added setting for direct connection on game launch (Game:ConnectTo: ip:port)
    • Added setting to limit framerate via startup argument (Graphics:CapFrameRate: false)
    • Added owner chooser for new actors in the editor
    • Added actor info panel in the editor (doubleclick)
    • Fixed minimap export breaking subsequent actions in the editor
    • Fixed writing of empty replays
    • Fixed issue with LaserZap widths (obelisk shots)

  • Both Mods:
    • Always allow buildings to be repaired (removed dependency on Construction Yard)
    • Added a new Defend stance for units
    • Added base under attack notification
    • Spacebar focuses viewport to last under attack notification
    • Ctrl-Shift-Numkey groups units into existing group
    • Helicopters now bob slightly in flight
    • Bots:
      • Repair their own buildings
      • Maintain a level of aggro on enemy units
      • Moved some bot configuration into system.yaml
      • Fixed being unable to set rallypoints for production buildings

    • Replaced the server browser with a new and awesome one
    • Server lobbies upon creation use the previously played map
    • Made SpawnMPUnits' initial unit configurable
    • Fixed infantry squish sounds not being positioned
    • Fixed actor priority not being correct for doubleclick
    • Fixed poor stance switching detection
    • Semi-fixed naval units repairing from anywhere on map

  • Red Alert:
    • Fixed crash which occurred when playing an online game with Hard AI
    • Fixed planes stacking more than 1 per airfield
    • Fixed planes being unable to rearm at airfield
    • Improved logic for sending planes and helicopters back to base
    • Fixed infantry not able to walk over anti-tank mines, and vice versa
    • Fixed pointless reload of shellmap when disconnecting from lobby
    • Added a setting to toggle shellmap
    • Changed team color chooser to match C&C's
    • Balance:
      • MiG fires in bursts of 2 instead of 4, and damage per missile increased
      • Longbow fires in bursts of 2 instead of 1
      • Submarines are set to HoldFire stance by default
      • Mammoth Tank hp regeneration altered - 25hp per second, after 10 seconds since last unit damage
      • Tesla Tank cost decreased and armor increased
      • Flamethrower now only requires Flame Turret to be built
      • Minelayer (Anti-Tank) mine count reduced from 5 to 3

    • New Map: Bombardment Islands (Sprog)
    • New Map: Engagement (Nukem)
    • New Map: Man to Man (Nukem)
    • New Map: Breaking Point (Nukem)
    • New Map: Asymetric Battle (Seru)
    • New Map: Temperal (Blarget2)
    • New Map: Ares National Park (Wuschel)
    • New Map: Poseidon (Wuschel)
    • New Map: Apollo (Wuschel)
    • Removed Maps: Paramount, Pandemonium, Bavarian Redux

  • C&C:
    • Changed the bot spawn chooser to match RA's
    • Reduced delay of tooltips
    • Fixed a lobby crash when players joined
    • Balance:
      • Stealth Tanks are set to HoldFire stance by default


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