[ X ]
TD balance thread
Post new topic   Reply to topic Goto page «  1, 2, 3 ... 33, 34, 35
View previous topic :: View next topic  
Author Message
AoAGeneral1
7SGeneral
Level: 61



Position: Registered User
Joined: 29 Apr 2015
Posts: 570
Kel: 236  [ Donate ]

Online Status: Offline
PostPosted: Sun Apr 01, 2018 7:07 am  Reply with quote

The few games I had with Mesacer (SP) has been interesting but need more games over all. If anyone has had games with the mod maps provided send the replays in this forum or to me on Discord.

So far the only thing I can say is the light vehicle husks change (Which I think was introduced by Voidwalker) seems to be positive so that may end up in the future playtest.

Everything else is still speculative and need more games.
Back to top
View user's profile Find all posts by AoAGeneral1 Send private message ICQ Number
ZxGanon
Level: 32



Position: Registered User
Joined: 21 Mar 2017
Posts: 90
Kel: 92  [ Donate ]

Online Status: Offline
PostPosted: Sun Apr 01, 2018 11:36 am  Reply with quote

Sure why not gather people and we play as much as possible. Gather them as I do in SP.
Back to top
View user's profile Find all posts by ZxGanon Send private message ICQ Number
AoAGeneral1
7SGeneral
Level: 61



Position: Registered User
Joined: 29 Apr 2015
Posts: 570
Kel: 236  [ Donate ]

Online Status: Offline
PostPosted: Sun Apr 15, 2018 12:35 am  Reply with quote

A few changes that currently look good to keep in:

Power changes on structures:

Refinery power reduced from 50 to 40.

Airstrip/War factory power reduced from 50 to 40.

This promotes some of the older build styles while still fixing the large quantity of factory builds. Been promising in the early games and late games.

--------------------------

APC changes:

APC vision range from 7 to 6.

APC projectile speed reduced from 1c682 to 900.

APC HP reduced from 21500 to 19350.

-- The APC speed is under testing at this time. A trait was released in the bleed version thanks to GraionDilach. However, It hasn't been tested as of yet since im trying to understand how to setup it up in the code itself and how it works.

APC turn speed reduced from 8 to 7.

^^^ The speed change is ment to help issues vs bikes and tanks to keep from running easily.

APC AA Gun range reduced from 7 to 6.

^^^ The original setting for this was reduced from 7 to 5. It hasn't been tested enough vs aircraft since the APC nerf so reducing by a smaller number is the safest route until further testing.

- - Notes: The APC price will remain unchanged at 550.

----------------------------

MCV Price changed from 4000$ to 3500$.

- - Notes: The MCV price has been tested to be effective still at 3500$ in 1v1 games. Players who have gone with the early investment fall behind in unit assets.

I am currently keeping this at 3500$ due to the lack of team game testing. Since getting extra MCVs out tends to be easier to bring out during team games it needs testing before a further price drop can be done.

---------------------------

Repair pad power reduced from -30 to -20.

- - Notes: The repair pad is not going to receive a heal rate buff. Main reason being that buggies and bikes repair much to fast to be used. (This also includes Humvees and APCs.). A better idea for repair rate is to used a HP % type repair rate so it is level across all unit types rather then a strange spike in quick healing with lighter units.

--------------------------

light vehicle husks will be receiving their nerf only appearing on the battlefield for roughly two seconds.

---------------------------

Oil Derrick will receive a HP nerf but it is still being determined by how much.

-------------------------

Apache will receive a buff vs infantry. They will do extra damage vs prone. By how much damage is still being tested.

--------------------------

MRLS price reduced from 1000$ to 900$

--------------------------

Power plant HP increased from 60000 to 65000.

Power Plant low power build duration decreased. (Still determining a set number)

---------------------------

-+ The following is currently not being changed due to lack of testing.



Defensive structures will not be receiving their changes due to lack of focused testing.

--------------------------

Commando will not receive a price change due to lack of focused testing.

-=-=-=-

Once the trait for APC crushing is figured out will roll out a finalized map testing with the changes mentioned above. If anyone else wishes to roll out the changes mentioned above may also do so.

If there are any questions or additional changes liked to be seen let me know on Discord.


Last edited by AoAGeneral1 on Mon Apr 16, 2018 8:52 am; edited 2 times in total
Back to top
View user's profile Find all posts by AoAGeneral1 Send private message ICQ Number
anjew
www.memers.club
Level: 63



Position: Registered User
Joined: 08 Nov 2014
Posts: 489
Kel: 166  [ Donate ]

Online Status: Offline
PostPosted: Sun Apr 15, 2018 4:20 am  Reply with quote

AoAGeneral1 wrote (View Post):

Husks will be receiving their nerf only appearing on the battlefield for roughly two seconds.


I presume this is light vehicle husks not all Grin

_________________
http://i.imgur.com/3Eya0Wf.png
Back to top
View user's profile Find all posts by anjew Send private message ICQ Number
AoAGeneral1
7SGeneral
Level: 61



Position: Registered User
Joined: 29 Apr 2015
Posts: 570
Kel: 236  [ Donate ]

Online Status: Offline
PostPosted: Mon Apr 16, 2018 5:36 am  Reply with quote

That is correct light vehicle husks -_- my bad

Also, managed to get the crushing trait working with APCs (Thanks abcdefg30! Grin ). However, they are unable to be tested in the release version as its only available in the bleed version. Gonna work on some possible tests conclusions for it and I think Mesacer mentioned something.
Back to top
View user's profile Find all posts by AoAGeneral1 Send private message ICQ Number
Display posts from previous:   
Post new topic   Reply to topic Goto page «  1, 2, 3 ... 33, 34, 35