| View previous topic :: View next topic |
| Author |
Message |
BW_PMC
Level: 16
Position: Registered User
Joined: 13 Dec 2012
Posts: 2
Kel: 3 [ Donate ]
Online Status: Offline
|
Posted: Thu Dec 13, 2012 7:04 pm Post subject: Red Alert Missing unit: Allied Helicarrier |
|
|
http://cnc.wikia.com/wiki/Helicarrier
I did forum search and I did not find any mention of this unit been requested to OpenRA arsenal so I am requesting this. I tried this unit in vanilla RA Aftermath after some aftermath.ini editing and it was actually quite fun to use so I think it would be good addition to OpenRA.
How Helicarrier works ingame:
To lauch helicopters that are landed inside helicarrier, click helicarrier and then target (force fire also works). Helicopters return to carrier after their target is destroyed but it is possible have them return to regular helipad. Helicarrier reloads all helicopters at are inside of it but does not provide repairing. Helicarrier can not build helicopters, you have order new helicopters to land to helicarrier after they have arrived to helipad. It is not submergeable or armed. Helicarrier actually works better with only 1-2 helicopters since lauch delay is quite long. AFAIK takes Chinooks inside as well.
Notice: Tech Level value is -1 by default
| Code: | ; Carrier
[CARR]
Prerequisite=hpad,atek
Strength=350
Primary=AirAssault
Armor=heavy
TechLevel=-1
Sight=6
Speed=6
Owner=allies,soviet
Cost=1200
Points=25
ROT=7
Passengers=5 |
| Code: | ; Aircraft carrier weapon
[AirAssault]
Damage=0
ROF=60
Range=127
Projectile=Invisible
Speed=100
Warhead=Super |
| Attachment: |

|
| Filename: |
Helicarrier.PNG |
| Description: |
Ingame |
| 4.46 KB :: Viewed 1051 Time(s) :: [ Download ] |
|
| Attachment: |

|
| Filename: |
RA1_Helicarrier_Cameo.gif |
| Description: |
Actual vanilla cameo |
| 2.98 KB :: Viewed 1051 Time(s) :: [ Download ] |
|
Last edited by BW_PMC on Fri Dec 14, 2012 10:46 pm; edited 1 time in total |
|
| Back to top |
|
 |
Cmd. Matt
Level: 45

Position: Registered User
Joined: 01 May 2012
Posts: 515
Kel: 513 [ Donate ]
Online Status: Offline
|
Posted: Thu Dec 13, 2012 11:17 pm |
|
|
Not sure if the engine supports this. I have two ideas.
- Have a look at the d2k mod and see how the Cargo trait for the carryall works with vehicles. This may crash in network games though https://github.com/OpenRA/OpenRA/issues/2455 and it won't reload nor work automatically. You need to add something to the code here.
- Try adding RearmBuilding and see how this is done with hpad and heli in the RA mod. I have not tried if this works with mobiles. Might also need some coding to get this to work.
Patches are welcome.
|
|
| Back to top |
|
 |
BaronOfStuff
Level: 48
Position: Registered User
Joined: 22 May 2011
Posts: 312
Kel: 332 [ Donate ]
Online Status: Offline
|
Posted: Fri Dec 14, 2012 5:29 pm |
|
|
| This would require a LOT of testing to be a balanced addition, but it could work quite well. It was removed from standard build rules in RA95 because it was a gamebreakingly cheap unit.
|
|
| Back to top |
|
 |
Cmd. Matt
Level: 45

Position: Registered User
Joined: 01 May 2012
Posts: 515
Kel: 513 [ Donate ]
Online Status: Offline
|
Posted: Fri Dec 14, 2012 7:20 pm |
|
|
| Aircraft carrier for the soviets would be great to counter this on island maps.
|
|
| Back to top |
|
 |
BW_PMC
Level: 16
Position: Registered User
Joined: 13 Dec 2012
Posts: 2
Kel: 3 [ Donate ]
Online Status: Offline
|
Posted: Fri Dec 14, 2012 10:53 pm |
|
|
| Better have someone with more coding experience to work on this
|
|
| Back to top |
|
 |
epicelite
Level: 25
Position: Registered User
Joined: 16 Oct 2012
Posts: 88
Kel: 109 [ Donate ]
Online Status: Offline
|
Posted: Sat Dec 15, 2012 2:39 am |
|
|
| Also replace that silly looking dev graphics thing with something better.
|
|
| Back to top |
|
 |
Cmd. Matt
Level: 45

Position: Registered User
Joined: 01 May 2012
Posts: 515
Kel: 513 [ Donate ]
Online Status: Offline
|
Posted: Wed Mar 20, 2013 8:40 pm |
|
|
| Just came up with something: you can make a naval unit that transforms into an immobile water based helipad on right click. Not tested if this works or how glitchy it is.
|
|
| Back to top |
|
 |
Surrealistik
Level: 17
Position: Registered User
Joined: 14 Jan 2013
Posts: 42
Kel: 55 [ Donate ]
Online Status: Offline
|
Posted: Wed Mar 20, 2013 9:38 pm |
|
|
That thing looks horrible; for starters, it should probably be much larger.
Cmd Matt's suggestion is kind of neat.
|
|
| Back to top |
|
 |
Dan9550
Level: 25
/graphic_103.gif)
Position: Registered User
Joined: 18 Aug 2012
Posts: 34
Kel: 39 [ Donate ]
Online Status: Offline
|
Posted: Fri Mar 29, 2013 1:38 pm |
|
|
I think its interesting, I'm all for adding new content,within reason of course no point having 76 different inf units . The fact that its an unused / hidden unit from aftermath just makes it more exciting
|
|
| Back to top |
|
 |
|