[ X ]
Tower game with Volkov and other things
Making new map
Post new topic   Reply to topic Page 1 of 1
View previous topic :: View next topic  
Author Message
zypres1
Level: 43



Position: Registered User
Joined: 24 Oct 2011
Posts: 209
Kel: 22  [ Donate ]

Online Status: Offline
PostPosted: Mon Dec 19, 2011 1:22 am    Post subject: Tower game with Volkov and other things Reply with quote

I am creating a towergame from blarget2's idea and map.
I also stole twarpie's Volkov soldier

The game have different rules than normal.

Todo

  • fix tower expansion, givebuildable
  • Fix so booth get turret (weird bug?) typo, same with medic not fixed
  • fix spawnpoints
  • make it more equal for allies and soviet
  • Fix bug txh chrisf



Pros

  • new unit from Twarpie
  • Starting with buildings
  • One place to fight


Cons

  • Not a "tower" game yet
  • Not sure about economy
  • Spawn points can change
  • Stupid Ai does not attack



Code:
Rules:
   PROC:
      Buildable:
         -Owner:
      -MustBeDestroyed:
   GUN:
      Buildable:
         Prerequisties: anypower  ->typo fixed
         Owner: soviet,allies
      GivesBuildableArea:
      Building:
         Adjacent: 8
      RevealsShroud:
         Range: 7
   PBOX:
      Buildable:
         -Owner:
   HBOX:
      Buildable:
         -Owner:
   SILO:
      Buildable:
         -Owner:
      -MustBeDestroyed:
   FACT:
      Buildable:
         -Owner:
   HARV:
      Buildable:
         -Owner:
   POWR:
      Buildable:
         -Owner:
      -MustBeDestroyed:
   APWR:
      Buildable:
         -Owner:
      -MustBeDestroyed:
   SYRD:
      Buildable:
         -Owner:
   SPEN:
      Buildable:
         -Owner:
   FTUR:
      Buildable:
         Prerequisties: anypower
         Owner: soviet,allies
      GivesBuildableArea:
         Range: 7
      Building:
         Adjacent: 8
      RevealsShroud:
         Range: 7

   FCOM:
      Buildable:
         -Owner:
      Valued:
         Cost: 1400
      Tooltip:
         Name: FCOM
         Description: Supplies a steady income
         Icon: PROC
      Building:
         Power: 50
      Sellable:
      RepairableBuilding:
      GivesBuildableArea:
      RevealsShroud:
         Range: 66
      IronCurtainable:
      CashTrickler:
         Period: 50
         Amount: 20 -> added 50 or so
      Health:
         HP: 600
   E1:
      Selectable:
         Voice: VolkovVoice
      Buildable:
         Prerequisties: anypower
         Owner: soviet,allies
      Tooltip:
         Name: Volkov
         Description: Cybernetic Soldier (misses Chitkoi)
         Icon: e8icon
      Valued:
         Cost: 200
      Health:
         HP: 60
      Mobile:
         Speed: 6
      RevealsShroud:
         Range: 6
      AttackFrontal:
         PrimaryWeapon: M1Carbine
   MEDI:
      Buildable:
         Prerequisties: anypower -->typo not fixed
         Owner: soviet,allies

   DOG:
      Buildable:
         Prerequisties: anypower
         Owner: soviet,allies
      Valued:
         Cost: 100
   Player:
      PlayerResources:
         InitialCash: 1666
      ConquestVictoryConditions:
         WinNotification: misnlst1.aud
         LoseNotification: misnwon1.aud

Sequences:

Weapons:

Voices:
   VolkovVoice:
      Voices:
         Select: iromsec,iromsee
         Move: iromata,iromatb,iromatc,iromatd,iromate,irommoc,irommod,irommoe
and added DIE things, caused that was needed


http://dl.dropbox.com/u/10224384/yepthisisit.png -blarget2's idea

Please make maps based on this


Attachment:
 Filename:  td2.oramap
 Description:  Version 2, bigger file than normal
172.37 KB :: Downloaded 105 Time(s) :: [ Download ]

Back to top
View user's profile Find all posts by zypres1 Send private message Send e-mail ICQ Number
twarpie
Level: 41


Position: Registered User
Joined: 26 Jun 2011
Posts: 60
Kel: 65  [ Donate ]

Online Status: Offline
PostPosted: Mon Dec 19, 2011 8:09 am    Post subject: Re: Tower game with Volkov and other things Reply with quote

zypres1 wrote (View Post):
I am creating a towergame from blarget2's idea and map.
I also stole twarpie's Volkov soldier

zypres1 wrote (View Post):
IPros
  • new unit from Twarpie


See my response here, but just to reiterate: the Volkov unit is not mine.

Nice idea for a map this btw.
Back to top
View user's profile Find all posts by twarpie Send private message ICQ Number
zypres1
Level: 43



Position: Registered User
Joined: 24 Oct 2011
Posts: 209
Kel: 22  [ Donate ]

Online Status: Offline
PostPosted: Wed Dec 21, 2011 3:40 am  Reply with quote

How can we make us build from turrets to next turrets?
now we use

Code:
   FTUR:
      Buildable:
         Prerequisties: anypower
         Owner: soviet,allies
      GivesBuildableArea:
         Range: 7
      Building:
         Adjacent: 9
      RevealsShroud:
         Range: 7


That is not working, only makes us build from longer away.. Might be something wrong with gibesbuildableArea
Back to top
View user's profile Find all posts by zypres1 Send private message Send e-mail ICQ Number
Harisson
Level: 67



Position: Registered User
Joined: 13 Jan 2008
Posts: 128
Kel: 114  [ Donate ]

Online Status: Offline
PostPosted: Wed Dec 21, 2011 8:25 am  Reply with quote

I think, you need this:
Code:
FTUR:
   ...
   Building:
      Adjacent: 1
   ...
   GivesBuildableArea:
   ...
Back to top
View user's profile Find all posts by Harisson Send private message Send e-mail ICQ Number
zypres1
Level: 43



Position: Registered User
Joined: 24 Oct 2011
Posts: 209
Kel: 22  [ Donate ]

Online Status: Offline
PostPosted: Wed Dec 21, 2011 8:35 pm    Post subject: Thanks Reply with quote

Thank you for your help, but this code is not working:

Code:
   FTUR:
      Buildable:
         Prerequisties: anypower
         Owner: soviet,allies
      Building:
         Adjacent: 1
      GivesBuildableArea:
      RevealsShroud:
         Range: 7
Back to top
View user's profile Find all posts by zypres1 Send private message Send e-mail ICQ Number
BaronOfStuff
Level: 48


Position: Registered User
Joined: 22 May 2011
Posts: 313
Kel: 333  [ Donate ]

Online Status: Offline
PostPosted: Thu Dec 22, 2011 12:12 am  Reply with quote

You need to add a 'range' to 'GivesBuildableArea'.
Back to top
View user's profile Find all posts by BaronOfStuff Send private message ICQ Number
zypres1
Level: 43



Position: Registered User
Joined: 24 Oct 2011
Posts: 209
Kel: 22  [ Donate ]

Online Status: Offline
PostPosted: Thu Dec 22, 2011 12:41 am  Reply with quote

BaronOfStuff wrote (View Post):
You need to add a 'range' to 'GivesBuildableArea'.


Code:
   FTUR:
      Buildable:
         Prerequisties: anypower
         Owner: soviet,allies
      Building:
         Adjacent: 1
      GivesBuildableArea:
         Range: 7
      RevealsShroud:
         Range: 7


still not working, but thanks
Back to top
View user's profile Find all posts by zypres1 Send private message Send e-mail ICQ Number
chrisf
Level: 53


Position: Moderator
Joined: 06 Sep 2010
Posts: 243
Kel: 256  [ Donate ]

Online Status: Offline
PostPosted: Thu Dec 22, 2011 12:57 am  Reply with quote

There is no 'Range' parameter to GivesBuildableArea. In fact, it has nothing you can tweak at all, it's just a tag. Here is the definition:

Code:
public class GivesBuildableAreaInfo : TraitInfo<GivesBuildableArea> {}
public class GivesBuildableArea {}
Back to top
View user's profile Find all posts by chrisf Send private message Send e-mail ICQ Number
zypres1
Level: 43



Position: Registered User
Joined: 24 Oct 2011
Posts: 209
Kel: 22  [ Donate ]

Online Status: Offline
PostPosted: Mon Dec 26, 2011 1:44 am    Post subject: still no help Reply with quote

Still no help, please submit your code, or hints for us to get this working...
Back to top
View user's profile Find all posts by zypres1 Send private message Send e-mail ICQ Number
zypres1
Level: 43



Position: Registered User
Joined: 24 Oct 2011
Posts: 209
Kel: 22  [ Donate ]

Online Status: Offline
PostPosted: Sun Feb 12, 2012 9:55 am    Post subject: Finish Reply with quote

Please let us finish Blarget2's idea...

We now got negative prerequisites http://bugs.open-ra.org/issues/1323,
next step is fixing tower expansions, etc: building from tower...

I could have done anything wrong, or the code does not allows it currently..
Back to top
View user's profile Find all posts by zypres1 Send private message Send e-mail ICQ Number
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1