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Reshade for contrast enchancement and CRT effect (windows)
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volt
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PostPosted: Mon Jun 19, 2017 2:16 pm    Post subject: Reshade for contrast enchancement and CRT effect (windows) Reply with quote

I just want to let people know you can use a program called Reshade (sweetfx) to make the games look better (imo). If people are interested I'll write a little guide and share my .ini files.

http://i.imgur.com/2SS2GRc.jpg
vanilla to compare:
http://i.imgur.com/clsxb5q.jpg
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lazygecko
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PostPosted: Sun Jun 25, 2017 6:57 pm  Reply with quote

Reshade's CRT filter and other effects is great for processing 2D visuals, much like the shaders and filters available for emulators. I just love the way it interacts with the pixel artwork and smooths it out in a much more interesting way than stuff like plain bilinear filters.
There are too many practical problems for it to be worth the hassle most of the time in modern HD resolutions though. CRT scanlines and such only works well with 2x or higher scaling as seen in those screenshots. But even with pixel doubling enabled, the OpenRA UI elements are still going to be rendered in native resolution and have major readability issues with the CRT shader enabled. And in a multiplayer session you're probably not going to want to play with pixel doubling on all the time either.
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camundahl
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PostPosted: Tue Aug 15, 2017 8:21 pm  Reply with quote

Mine looks like the below picture without using that.


680GTX in SLI on a 21" flatscreen LED backlit monitor
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