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[WIP Map] RA Isla Sorna
Playable 2on2 map, currently in development
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How many players should the map support?
2
0%
 0%  [ 0 ]
3
0%
 0%  [ 0 ]
4
50%
 50%  [ 2 ]
5
0%
 0%  [ 0 ]
6
50%
 50%  [ 2 ]
Total Votes : 4

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Kashi
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PostPosted: Sun Apr 10, 2011 12:08 am    Post subject: [WIP Map] RA Isla Sorna Reply with quote

New map project. Watched good old Jurassic Park few weeks back, so I decided to make a map using Isla Sorna as a reference. Materials from the JP wiki helped with the modeling process, as well as Harrison's tileset.

This version of the map is WIP, as I am trying to decide where to go with it. So I'm asking you guys, keep it a 2on2 map, make it 1on1 instead or maybe 5 player FFA? That decision kinda influences the way I have to place props around the map and I'm too lazy to do it more than once on a map this size :p.

Also, the small rivers in the upper middle of the map are obviously placeholders. Hoping that someone is nice enough to turn and/or mirror the river crossings for me at some point, till then they'll have to stay like that :V.


Attachment:

Isla-Sorna.png

 Filename:  Isla-Sorna.png
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Attachment:
 Filename:  Isla-Sorna.oramap
 Description:  Note: Map in beta stage, playable but untested and bare of any props beside the most basic.
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hamb
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PostPosted: Sun Apr 10, 2011 8:04 pm  Reply with quote

I'm gonna check this out Grin minimap looks good
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mattn
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PostPosted: Thu Apr 21, 2011 5:34 am  Reply with quote

this map crashes the latest playtest version with

Quote:

Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt16,OpenRA.FileFormats.TileTemplate].get_Item (UInt16 key) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.TileSet.GetTerrainType (TileReference`2 r) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map, Boolean actualSize) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.RenderMapPreview (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.<PreviewCache>m__37 (OpenRA.Map stub) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.Cache`2[OpenRA.Map,System.Drawing.Bitmap].get_Item (OpenRA.Map key) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.DrawInner () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.DoDraw () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Viewport.DrawRegions (OpenRA.Graphics.WorldRenderer wr, IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1420: alcDestroyContext(): deleting 32 Source(s)
Inconsistency detected by ld.so: dl-close.c: 736: _dl_close: Assertion `map->l_init_called' failed!


what have i missed?
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Kashi
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PostPosted: Thu Apr 21, 2011 1:17 pm  Reply with quote

I used build 20110320 to make the map, will dl the new build this weekend and test it myself.

As for the error message, unfortunatly I don't have much experience with programming so someone else would have to tell you what it means ^^'.

Edit: It may be possible that you need to dl Harrisons tileset and copy it into your openRA folder, if you didn't yet.
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Kashi
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PostPosted: Sun Apr 24, 2011 12:13 am  Reply with quote

Turns out the problem are the custom tiles I used for this map. Anyone who wants to test it should use the build 20110320 to play. Unfortunately I have zero experience in modding, so I need to wait for someone to help me with fixing this ^^'.
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