Position: Registered User Joined: 16 May 2005 Posts: 259 Kel: 257 [ Donate ]
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Posted: Fri Sep 30, 2005 9:49 pm
Say a conflict was taking place in wetland territory, like florida for instance, this would be a military nightmare without hover tanks of some sort. _________________ Aka Catman
Its a very good model and all, don't take this the wrong way, and you can do what you want with your mod, I just think it doesn't make sense for a tank to be hovering. Probably because of the logistics involved, which of course means nothing in a video game. I mean, how often would hovering really come in handy enough to be worth all the extra money to built and maintain these tanks?
The problem with hovertanks is that when they fire they get thrown backwards by the force of their weapon. Ie, a Hover M1A1 Abrams would be horrendously inaccurate - fire it and off it goes backwards (and the shell wouldn't go as far either). So basically, hovertanks only work for non-projectile weapons . _________________
Position: Registered User Joined: 09 Dec 2003 Posts: 131 Kel: 94 [ Donate ]
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Posted: Mon Oct 03, 2005 9:12 pm
You sure it has enough rivits holding it together? _________________ Image by Mrruben5, lord of cool graphics The right man in the wrong place can make all the difference in the world...
So, wake up Mr. Freeman. Wake up and smell the ashes...
You're right lets add more , actually I would say it would be better to have a Hover tank that has a stable chassis since it hovers and fires it will recoil thereby causing it to fly into things, so it holds it together better. Anywho, here's the new ICBM.
Good model, but the skin looks stretched and surprisingly low-tech for the Generals version of the U.S. Perhaps less rivets, and more like a solid hull with hatches and decals?
Well IDK if I can technically make it a directional backblast, but it is possible to make the whole tank recoil.
Yea, complex though. make the turret altturret, a dummy for the chassis, and the current chassis is turret. and set recoil on main gun really high. _________________
Position: Registered User Joined: 12 Jun 2005 Posts: 1156 Kel: 119 [ Donate ]
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Posted: Tue Oct 04, 2005 1:14 am
That ICBM Silo looks pretty good, but it could use a little more to it than just the doors. Still a vast improvement over that dumb EA one. _________________
Why complicate it with an alt turret, just make it have either a secondary weapon that fires and dies instantly with a shockwave, or, a attached turret. Alt Turrets don't work to well. _________________
Ok, so after this topic has been dead a while I have an update....
Yes, PR is still alive .
For starters I will show you some of the new models PR will have in 8.0
Here is the Tech Hurricane Cannon, basically it's a beefed up version of the Artillery, but it fires a pair of cluster munitions, not only can it do this, but you can garrison it with up to 5 infantry, it also has more armor, but watch out, it has a minimum range so choose your infantry well. (Tech Building, Rare)
Next comes the new design for the Spider Tank. Don't be fooled just because it rarely hits the targeted enemy, if it's surrounded it can hit enemies in four different directions with an almost endless stream of missiles, making this a very dangerous unit. Aircraft stand almost no chance, it fires its barrage of missiles into the air brining almost any aircraft crashing into the ground.
Up next comes Captain Alan Carter in the F/A-22AL. He is one of the best pilots in the US airforce, at any point should you encounter the wrong end of his aircraft, it's suggested you run, taking out any small aircraft in one shot from his missiles, and being able to take out most tanks with only two shots make him versatile. (Avaliable in missions only)
Last but not least comes the Ocelot, this is the US answer to the Chinese Tanks, and most power plants. Not only can a pair reduce a Power plant into a smoking pile of rubble, but a single Ocelot can reduce almost any tank to scrap, but this isn't the best it has to offer, it's missiles can't be seen by the enemy unless they are near a detector. This allows them to get much closer to units with PDLs 90% of the time hitting their target without being detected. With these abilities there is a price, a steep one, not as much as an Aurora, but close. It also takes some time to build. (Avaliable from Tech Airfield)