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Ion Cannon
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Pojahn
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PostPosted: Fri Feb 03, 2006 4:24 pm    Post subject: Ion Cannon Reply with quote

I have searched on google, look at every turtial on all sites, dont find anything how to add a Ion Cannon, not a wannabe Dominator or something, i would appreciate if someone give me there SW codes
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Droke
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PostPosted: Fri Feb 03, 2006 5:58 pm  Reply with quote

The best you can do is use one of the RP SWs and mutate it, the psidom is the best choice.
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Pojahn
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PostPosted: Fri Feb 03, 2006 6:36 pm  Reply with quote

RP=?


But when i make the Dominator to a Ion Cannon, the yuris head still comes, and the sound " BE OUT OF YURI(or whatever it says)", and everuthing get red.
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Speeder
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PostPosted: Fri Feb 03, 2006 7:36 pm  Reply with quote

You have to edit it, you know?
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Pojahn
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PostPosted: Fri Feb 03, 2006 8:25 pm  Reply with quote

i gonna read the rock patchs turotal
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Pojahn
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PostPosted: Sat Feb 04, 2006 12:24 pm  Reply with quote

When i luanch my new Dominator, everything just get blue and nothing happends, i cant even choose where to shot it:

[NewDominatorSpecial]
UIName=Name:NewPsychicDominator
Name=Psychic Dominator Clone
IsPowered=true
RechargeTime=10
Type=NewDominator ;DO I HAVE TO ADD SOMETHNING HERE?
Action=NewDom ;DO I HAVE TO ADD SOMETHNING HERE?
SidebarImage=NEWDOMICON
ShowTimer=no
DisableableFromShell=yes
Range=1.4
LineMultiplier=3
AIDefendAgainst=yes
DomWarhead=DominatorWH ;the warhead the PsyDom clone uses for damage
DomFirstAnim=PDFXCLD ;the first animation to be played
DomSecondAnim=PDFXLOC ;the second animation to be played
DomFireAtPercentage=20 ;when the first anim is at this percentage, the second will be played and damage be caused
DomCaptureRange=1 ;the capture range
DomDamage=1000 ;damage caused
DomActivateSound=PsychicDominatorActivate ;this sound will be played after activating the SW (not EVA!)
DomAmbient=120 ;intensity of lighting (not sure)
DomRed=0 ;amount of red
DomGreen=0 ;amount of green
DomBlue=30 ;amount of blue
DomGround=0 ;no idea
DomLevel=0 ;again, no clue what this does
DomAmbientChangeRate=1 ;???
;1.06 Tags
DomLight=yes ;turns the special lighting on or off
DomCapture=yes ;this determines whether it captures units at all
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Apollo
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PostPosted: Sat Feb 04, 2006 12:48 pm  Reply with quote

Try reading the tutorials and apply the information to do your goal than ask be spoon fed the simplest things as it is all in perfect & simple english.
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Pojahn
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PostPosted: Sat Feb 04, 2006 12:50 pm  Reply with quote

this text was copy from a turotal..

About the "Type" and "Action"...What should i add there?
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PostPosted: Sun Feb 05, 2006 9:16 am  Reply with quote

http://www.userfriendly.org/cartoons/archives/99nov/uf001253.gif

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Allied General
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PostPosted: Wed Feb 08, 2006 10:24 pm  Reply with quote

No matter how many different user names you use, you ain't gonna get help cos to be honest your IQ is equivalent to below a mollusk to be honest.

Coding, reading and understanding are the basics to a mod.

Also just cos I can Wink

Also you didn't read the tutorials properly cos I posted one on revora.

All superweapons are basic upon clones be it nukes, emp pulse cannon logic or the dominator.

Using a brain allows you to make the desired outcome.

Feed your brain common sense please.

http://i4.photobucket.com/albums/y101/alliedg/ioncannon.png

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asyikarea51
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PostPosted: Tue Feb 14, 2006 11:57 am  Reply with quote

? This seems to be a near-repeat of a topic I did in October of last year (hi, I'm back for 5 minutes, I last logged in October 2005 and it's Feb 2006 now)...

Well, no offense to anybody. Smile

Ah, here we are.

http://www.sleipnirstuff.com/forum/viewtopic.php?t=12470

Hope it helps. SmileSmile
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